示例#1
0
 protected void destroyRibbonTrailStatic()
 {
     if (mRibbonTrailStatic != null)
     {
         mRibbonTrailStatic.destroy();
         mRibbonTrailStatic = null;
     }
 }
示例#2
0
 protected List <SceneMissile> mMissileLockList;     // 锁定玩家的导弹列表
 public CharacterOther(CHARACTER_TYPE type, string name)
     :
     base(type, name)
 {
     mPlayerPack         = new PlayerPack();
     mRibbonTrailStatic  = new RibbonTrailStatic();
     mRibbonTrailDynamic = new RibbonTrailDynamic();
     mStateMachine       = new StateMachine();
     mEnableStatus       = new EnableStatus();
     mSelectAnimation    = new List <string>();
     mMissileLockList    = new List <SceneMissile>();
 }