protected void destroyRibbonTrailStatic() { if (mRibbonTrailStatic != null) { mRibbonTrailStatic.destroy(); mRibbonTrailStatic = null; } }
protected List <SceneMissile> mMissileLockList; // 锁定玩家的导弹列表 public CharacterOther(CHARACTER_TYPE type, string name) : base(type, name) { mPlayerPack = new PlayerPack(); mRibbonTrailStatic = new RibbonTrailStatic(); mRibbonTrailDynamic = new RibbonTrailDynamic(); mStateMachine = new StateMachine(); mEnableStatus = new EnableStatus(); mSelectAnimation = new List <string>(); mMissileLockList = new List <SceneMissile>(); }