示例#1
0
        public View(bool debug = false)
        {
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
            GL.Enable(EnableCap.Blend);

            _wrapper = debug ? (RenderWrapper) new RenderSimulator() : new RenderTranslator();

            _vertex   = new LightedVertex();
            _fragment = new LightedFragment();
            if (_wrapper is RenderTranslator translator)
            {
                string directory = Directory.GetCurrentDirectory();
                translator.RegisterShader(_vertex, _fragment, directory + @"\..\..\Shaders\" + _vertex.GetType().Name + ".cs", directory + @"\..\..\Shaders\" + _fragment.GetType().Name + ".cs");
            }
        }
示例#2
0
	/// <summary>
	/// Unity method.
	/// Start this instance.
	/// </summary>
	public override void Start()
	{
		base.Start();
		
		GenericSettings.Instance.OnAutoplayChanged += OnSettingChanged;
		GenericSettings.Instance.OnArrowsChanged += OnSettingChanged;
		
		if (children.Count == 0) {
			cachedRenderWrapper = RenderWrapper.Instance;
			cachedRender = cachedRenderWrapper.GetRenderComponent(gameObject);
			
			cachedInputWrapper = InputWrapper.Instance;
			cachedInputReceiver = cachedInputWrapper.GetInputComponent(gameObject);
		}
		
		UpdatedState();
	}
示例#3
0
    /// <summary>
    /// Unity method.
    /// Start this instance.
    /// </summary>
    public override void Start()
    {
        base.Start();

        GenericSettings.Instance.OnAutoplayChanged += OnSettingChanged;
        GenericSettings.Instance.OnArrowsChanged   += OnSettingChanged;

        if (children.Count == 0)
        {
            cachedRenderWrapper = RenderWrapper.Instance;
            cachedRender        = cachedRenderWrapper.GetRenderComponent(gameObject);

            cachedInputWrapper  = InputWrapper.Instance;
            cachedInputReceiver = cachedInputWrapper.GetInputComponent(gameObject);
        }

        UpdatedState();
    }
示例#4
0
	/// <summary>
	/// Unity method. 
	/// Awake this instance.
	/// </summary>
	public override void Awake()
	{
		base.Awake();
		
		if (children.Count == 0) {
			cachedAnimWrapper = AnimationWrapper.Instance;
			cachedAnimation = cachedAnimWrapper.GetAnimationComponent(gameObject);
			
			cachedRenderWrapper = RenderWrapper.Instance;
			cachedRender = cachedRenderWrapper.GetRenderComponent(gameObject);
			
			if (cachedRender) {
				cachedRenderWrapper.ChangeAlpha(cachedRender, 0f);
			}
			else {
				Debug.LogWarning("TextBlock: " + name + " doesn't have a renderer!");
			}
		}
	}
示例#5
0
    /// <summary>
    /// Unity method.
    /// Awake this instance.
    /// </summary>
    public override void Awake()
    {
        base.Awake();

        if (children.Count == 0)
        {
            cachedAnimWrapper = AnimationWrapper.Instance;
            cachedAnimation   = cachedAnimWrapper.GetAnimationComponent(gameObject);

            cachedRenderWrapper = RenderWrapper.Instance;
            cachedRender        = cachedRenderWrapper.GetRenderComponent(gameObject);

            if (cachedRender)
            {
                cachedRenderWrapper.ChangeAlpha(cachedRender, 0f);
            }
            else
            {
                Debug.LogWarning("TextBlock: " + name + " doesn't have a renderer!");
            }
        }
    }