示例#1
0
    void AfterModifyFriend()
    {
        // 增加删除好友
        Reception recp = GameObject.Find("Reception").GetComponent <Reception>();

        recp.GetFriends(UpdateRelateUI);
    }
示例#2
0
    void OnClick(GameObject sender)
    {
        Tools.PlayAudio(Constants.Audio.Audio_LobbyClickButton);

        DebugConsole.Log(sender.name);
        int btnIndex = GetBtn(sender.name);

        if (btnIndex < 0)
        {
            DebugConsole.Log("Cant find button:" + sender.name);
            return;
        }
        switch ((DialogBtn)btnIndex)
        {
        case DialogBtn.Close:
        {
            GameObject btnObj = GameObject.Find(DialogName);
            if (null == btnObj)
            {
                DebugConsole.Log("null");
            }
            else
            {
                DebugConsole.Log("DoHide");
                DoHide(btnObj);
            }
        }
        break;

        case DialogBtn.SearchOff:
        case DialogBtn.FriendseOff:
        case DialogBtn.RequestOff:
            break;

        case DialogBtn.FriendsOn:
        {
            Lobby.getInstance().CurrentSummaryList.Data.Clear();
            m_activePage = 0;
            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetFriends(UpdateFriendsUI);
        }
        break;

        case DialogBtn.SearchOn:
        {
            Lobby.getInstance().CurrentSummaryList.Data.Clear();

            m_activePage = 1;
            UpdateSearchUI();
            UpdateUI();
        }
        break;

        case DialogBtn.RequestOn:
        {
            Lobby.getInstance().CurrentSummaryList.Data.Clear();

            m_activePage = 2;
            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetFriendRequests(UpdateRequestUI);
        }
        break;

        case DialogBtn.SearchFriend:
        {
            Reception  recp    = GameObject.Find("Reception").GetComponent <Reception>();
            GameObject goInput = GameObject.Find("InputSearchFriendCode");
            string     uIdStr  = goInput.transform.Find("Text").GetComponent <Text>().text;
            DebugConsole.Log("Search:" + uIdStr);
            long uId = Tools.StringToInt64(uIdStr);

            // 先清理结果
            Lobby.getInstance().CurrentSummaryList.Data.Clear();
            if (uId > 0)
            {
                recp.GetFriendSummaryByUId(uId, UpdateSearchUI);
            }
            else
            {
                UpdateSearchUI();
            }
        }
        break;

        case DialogBtn.FriendLastPage:
        {
            if (Lobby.getInstance().CurrentFriendPage == 0)
            {
                Lobby.getInstance().CurrentFriendPage = Lobby.getInstance().FriendPageCount - 1;
            }
            else
            {
                Lobby.getInstance().CurrentFriendPage--;
            }

            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetFriendSummary(UpdateFriendsUI);
        }
        break;

        case DialogBtn.RequestLastPage:
        {
            if (Lobby.getInstance().CurrentFriendPage == 0)
            {
                Lobby.getInstance().CurrentFriendPage = Lobby.getInstance().FriendPageCount - 1;
            }
            else
            {
                Lobby.getInstance().CurrentFriendPage--;
            }

            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetFriendSummary(UpdateRequestUI);
            recp.HearBeat();
        }
        break;

        case DialogBtn.FriendNextPage:
        {
            Lobby.getInstance().CurrentFriendPage++;
            if (Lobby.getInstance().CurrentFriendPage == Lobby.getInstance().FriendPageCount)
            {
                Lobby.getInstance().CurrentFriendPage = 0;
            }

            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetFriendSummary(UpdateFriendsUI);
        }
        break;

        case DialogBtn.RequestNextPage:
        {
            Lobby.getInstance().CurrentFriendPage++;
            if (Lobby.getInstance().CurrentFriendPage == Lobby.getInstance().FriendPageCount)
            {
                Lobby.getInstance().CurrentFriendPage = 0;
            }

            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetFriendSummary(UpdateRequestUI);
        }
        break;

        case DialogBtn.ViewFriend1:
        case DialogBtn.ViewFriend2:
        case DialogBtn.ViewFriend3:
        case DialogBtn.ViewFriend4:
        case DialogBtn.ViewFriend5:
        case DialogBtn.ViewFriend6:
        {
            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            int       idx  = Lobby.getInstance().CurrentFriendPage *Constants.PageItemCount + btnIndex - (int)DialogBtn.ViewFriend1;
            long      uId  = Lobby.getInstance().FriendIDArray.Data[idx];
            recp.GetProfile(uId, ShowPersonalInfoDlg);        //ShowPersonalInfoDlg
        }
        break;

        case DialogBtn.IngorFriend1:
        case DialogBtn.IngorFriend2:
        case DialogBtn.IngorFriend3:
        case DialogBtn.IngorFriend4:
        case DialogBtn.IngorFriend5:
        case DialogBtn.IngorFriend6:
        {
            int idx = Lobby.getInstance().CurrentFriendPage *Constants.PageItemCount + btnIndex - (int)DialogBtn.IngorFriend1;
            m_opId = Lobby.getInstance().FriendIDArray.Data[idx];

            DialogBase.Show("REQUEST IGNORE", "Are you sure to ingore the request?", IngoreFriend);
        }
        break;

        case DialogBtn.AcceptFriend1:
        case DialogBtn.AcceptFriend2:
        case DialogBtn.AcceptFriend3:
        case DialogBtn.AcceptFriend4:
        case DialogBtn.AcceptFriend5:
        case DialogBtn.AcceptFriend6:
        {
            int idx = Lobby.getInstance().CurrentFriendPage *Constants.PageItemCount + btnIndex - (int)DialogBtn.AcceptFriend1;
            m_opId = Lobby.getInstance().FriendIDArray.Data[idx];

            DialogBase.Show("REQUEST ACCEPT", "Are you sure to accept the request?", AcceptFriend);
        }
        break;

        case DialogBtn.ViewSearchResult:
        {
            Reception recp = GameObject.Find("Reception").GetComponent <Reception>();
            recp.GetProfile(Lobby.getInstance().CurrentSummaryList.Data[0].UserId, ShowPersonalInfoDlg);
        }
        break;

        default:
            break;
        }
    }