public LocationUpdate(GameClient client, ReceivablePacket packet) { // Read data. float posX = (float)packet.ReadDouble(); // TODO: Client WriteFloat float posY = (float)packet.ReadDouble(); // TODO: Client WriteFloat float posZ = (float)packet.ReadDouble(); // TODO: Client WriteFloat float heading = (float)packet.ReadDouble(); // TODO: Client WriteFloat int animState = packet.ReadShort(); int waterState = packet.ReadByte(); // Update player location. Player player = client.GetActiveChar(); LocationHolder location = player.GetLocation(); location.SetX(posX); location.SetY(posY); location.SetZ(posZ); location.SetHeading(heading); // Broadcast movement. foreach (Player nearby in WorldManager.GetVisiblePlayers(player)) { nearby.ChannelSend(new MoveToLocation(player, heading, animState, waterState)); } }
public static void Handle(GameClient client, ReceivablePacket packet) { switch (packet.ReadShort()) // Packet id. { case 1: new AccountAuthenticationRequest(client, packet); break; case 2: new CharacterSelectionInfoRequest(client, packet); break; case 3: new CharacterCreationRequest(client, packet); break; case 4: new CharacterDeletionRequest(client, packet); break; case 5: new CharacterSlotUpdate(client, packet); break; case 6: new CharacterSelectUpdate(client, packet); break; case 7: new EnterWorldRequest(client, packet); break; case 8: new ExitWorldRequest(client, packet); break; case 9: new LocationUpdateRequest(client, packet); break; case 10: new AnimatorUpdateRequest(client, packet); break; case 11: new ObjectInfoRequest(client, packet); break; case 12: new PlayerOptionsUpdate(client, packet); break; case 13: new ChatRequest(client, packet); break; } }
public static void Handle(ReceivablePacket packet) { switch (packet.ReadShort()) { case 1: AccountAuthenticationResult.Process(packet); break; case 2: CharacterSelectionInfoResult.Process(packet); break; case 3: CharacterCreationResult.Process(packet); break; case 4: CharacterDeletionResult.Process(packet); break; case 5: PlayerOptionsInformation.Process(packet); break; case 6: PlayerInformation.Process(packet); break; case 7: NpcInformation.Process(packet); break; case 8: DeleteObject.Process(packet); break; case 9: Logout.Process(packet); break; case 10: LocationUpdate.Process(packet); break; case 11: AnimatorUpdate.Process(packet); break; case 12: ChatResult.Process(packet); break; case 13: PlayerInventoryUpdate.Process(packet); break; } }
public static void handle(ReceivablePacket packet) { switch (packet.ReadShort()) { case 1: AccountAuthenticationResult.notify(packet); break; case 2: CharacterSelectionInfoResult.notify(packet); break; case 3: CharacterCreationResult.notify(packet); break; case 4: CharacterDeletionResult.notify(packet); break; case 5: EnterWorldInformation.notify(packet); break; case 6: PlayerInformation.notify(packet); break; case 7: DeleteObject.notify(packet); break; case 8: Logout.notify(packet); break; case 9: MoveToLocation.notify(packet); break; } }
public static void Notify(ReceivablePacket packet) { OptionsManager.chatColorNormalIntValue = packet.ReadInt(); OptionsManager.chatColorMessageIntValue = packet.ReadInt(); OptionsManager.chatColorSystemIntValue = packet.ReadInt(); OptionsManager.useChatTimestamps = packet.ReadByte() == 1; InputManager.SetKeybind(0, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(1, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(2, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(3, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(4, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(5, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(6, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(7, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(8, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(9, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(10, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(11, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(12, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(13, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(14, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(15, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(16, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(17, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(18, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(19, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(20, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(21, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(22, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(23, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(24, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(25, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(26, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(27, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(28, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(29, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(30, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(31, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(32, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(33, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(34, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(35, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(36, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(37, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(38, (KeyCode)packet.ReadShort()); InputManager.SetKeybind(39, (KeyCode)packet.ReadShort()); }
public PlayerOptionsUpdate(GameClient client, ReceivablePacket packet) { try { MySqlConnection con = DatabaseManager.GetConnection(); MySqlCommand cmd = new MySqlCommand(UPDATE_CHARACTER_OPTIONS_QUERY, con); cmd.Parameters.AddWithValue("chat_color_normal", packet.ReadInt()); cmd.Parameters.AddWithValue("chat_color_message", packet.ReadInt()); cmd.Parameters.AddWithValue("chat_color_system", packet.ReadInt()); cmd.Parameters.AddWithValue("chat_use_timestamps", packet.ReadByte()); cmd.Parameters.AddWithValue("key_up_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_up_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_down_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_down_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_left_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_left_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_right_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_right_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_jump_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_jump_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_character_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_character_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_inventory_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_inventory_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_skills_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_skills_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_1_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_1_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_2_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_2_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_3_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_3_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_4_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_4_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_5_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_5_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_6_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_6_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_7_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_7_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_8_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_8_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_9_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_9_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_10_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_10_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_11_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_11_2", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_12_1", packet.ReadShort()); cmd.Parameters.AddWithValue("key_shortcut_12_2", packet.ReadShort()); cmd.Parameters.AddWithValue("name", client.GetActiveChar().GetName()); cmd.ExecuteNonQuery(); con.Close(); } catch (Exception e) { LogManager.Log(e.ToString()); } }
public static void Handle(GameClient client, ReceivablePacket packet) { /* * switch (packet.ReadShort()) // Packet id. * { * case 1: * new AccountAuthenticationRequest(client, packet); * break; * * case 2: * new CharacterSelectionInfoRequest(client, packet); * break; * * case 3: * new CharacterCreationRequest(client, packet); * break; * * case 4: * new CharacterDeletionRequest(client, packet); * break; * * case 5: * new CharacterSlotUpdate(client, packet); * break; * * case 6: * new CharacterSelectUpdate(client, packet); * break; * * case 7: * new EnterWorldRequest(client, packet); * break; * * case 8: * new ExitWorldRequest(client, packet); * break; * * case 9: * new LocationUpdateRequest(client, packet); * break; * * case 10: * new AnimatorUpdateRequest(client, packet); * break; * * case 11: * new ObjectInfoRequest(client, packet); * break; * * case 12: * new PlayerOptionsUpdate(client, packet); * break; * * case 13: * new ChatRequest(client, packet); * break; * } */ // Test receive. LogManager.Log("" + packet.ReadByte()); LogManager.Log("" + packet.ReadShort()); LogManager.Log("" + packet.ReadInt()); LogManager.Log("" + packet.ReadLong()); LogManager.Log("" + packet.ReadFloat()); LogManager.Log("" + packet.ReadDouble()); LogManager.Log("" + packet.ReadString()); // Test send. SendablePacket send = new SendablePacket(); send.WriteShort(1); // id send.WriteString("All is good!"); client.ChannelSend(send); }