public HelpModule(CommandService commandService, ReactionSettings reactionSettings, IServiceProvider provider, IConfiguration configuration) { CommandService = commandService; ReactionSettings = reactionSettings; Provider = provider; Configuration = configuration; }
public PointsReactionHandler(PointsService pointsService, DiscordSocketClient client, ReactionSettings reactionSettings) { PointsService = pointsService; Client = client; ReactionSettings = reactionSettings; }
public PointsModule(PointsService pointsService, ReactionSettings reactionSettings, GraphPaintingService graphPaintingService, PointsGraphPaintingStrategy graphPaintingStrategy, UsersService usersService) { PointsService = pointsService; ReactionSettings = reactionSettings; GraphPaintingService = graphPaintingService; GraphPaintingStrategy = graphPaintingStrategy; UsersService = usersService; }
public HelpReactionHandler(ReactionSettings reactionSettings, CommandService commandService, DiscordSocketClient client, IServiceProvider provider, IConfiguration configuration) { ReactionSettings = reactionSettings; CommandService = commandService; Client = client; Provider = provider; Configuration = configuration; }
public UserModule(IConfiguration configuration, ReactionSettings reactionSettings, DatabaseFactory databaseFactory, UsersService usersService, KisSettings kisSettings) { Configuration = configuration; ReactionSettings = reactionSettings; DatabaseFactory = databaseFactory; UsersService = usersService; KisSettings = kisSettings; }
public ReactionsModule(DiscordSocketClient discordClient, ReactionSettings reactionSettings, IEnumerable <IReactionHandler> reactionHandlers, ILogger <ReactionsModule> logger) { DiscordClient = discordClient; Settings = reactionSettings; Logger = logger; ReactionHandlers = reactionHandlers.ToArray(); DiscordClient.ReactionAdded += (userMessage, channel, reaction) => DiscordClient_ReactionChanged(userMessage, channel, reaction, ReactionEvent.Added); DiscordClient.ReactionRemoved += (userMessage, channel, reaction) => DiscordClient_ReactionChanged(userMessage, channel, reaction, ReactionEvent.Removed); }