public MainWindow()
        {
            InitializeComponent();

            _razer = Provider.Razer;
            ActivateApp();
            Provider.CurrentWindow = this;

            DataContext = new MainWindowMessageViewModel
            {
                Message = "Unknown initialization error",
                MessageDetails = "Unknown error."
            };

            // Try to init Steam
            try
            {
                var steam = Provider.Steam;
                if (steam.LocalUser == null)
                    return;

                Application.Current.MainWindow = new FriendsWindow();
                Close();
                Application.Current.MainWindow.Show();
            }
            catch (SteamException ex)
            {
                var context = new MainWindowMessageViewModel
                {
                    Message = "Steam failed to initialize properly, is Steam running?",
                    MessageDetails = String.Format("Please close app and launch it after Steam has been started.\n\nError detail:\n{0}: {1}", ex.GetType(), ex.Message)
                };
                DataContext = context;
            }
        }
        public GamesWindow()
        {
            InitializeComponent();

            _overlayHelper = new OverlayHelper(NewMessageOverlay, NewMessageOverlayLabel);

            Provider.Steam.MessageReceived += SteamOnMessageReceived;

            _razer = Provider.Razer;
            ActivateApp();
            Provider.CurrentWindow = this;
        }
示例#3
0
        public MainWindow()
        {
            //Init XAML
            InitializeComponent();
            //Create note list
            _razer = Provider.Razer;
            _notes = new Dictionary<Rectangle,Pitch>();
            _notes.Add(NoteCS,Pitch.CSharp4);
            _notes.Add(NoteDS,Pitch.DSharp4);
            _notes.Add(NoteFS,Pitch.FSharp4);
            _notes.Add(NoteGS,Pitch.GSharp4);
            _notes.Add(NoteAS,Pitch.ASharp4);
            _notes.Add(NoteC,Pitch.C4);
            _notes.Add(NoteD,Pitch.D4);
            _notes.Add(NoteE,Pitch.E4);
            _notes.Add(NoteF,Pitch.F4);
            _notes.Add(NoteG,Pitch.G4);
            _notes.Add(NoteA,Pitch.A4);
            _notes.Add(NoteB,Pitch.B4);

            //sound device
            if (OutputDevice.InstalledDevices.Count > 0)
            {
                _outputDevice = OutputDevice.InstalledDevices[0];
                _outputDevice.Open();
                _outputDevice.SendProgramChange(Channel.Channel1, Instrument.AcousticGrandPiano);
            }
            else
                Application.Current.Shutdown();

            _overlayHelper = new OverlayHelper(NewMessageOverlay, NewMessageOverlayLabel);
            

            /* This sends the current window to the SBUI
             * We give it the Polling RenderMethod which updates
             * SBUI every 42ms (about 24FPS)
             */
            _razer.Touchpad.SetWindow(this, Touchpad.RenderMethod.Polling);

            _razer.EnableDynamicKey(RazerAPI.DynamicKeyType.DK1, OnPressPiano, @"Default\Images\Piano.png");
            _razer.EnableDynamicKey(RazerAPI.DynamicKeyType.DK2, OnPressGuitar, @"Default\Images\Guitar.png");
            _razer.EnableDynamicKey(RazerAPI.DynamicKeyType.DK3, OnPressEPiano, @"Default\Images\EPiano.png");
            _razer.EnableDynamicKey(RazerAPI.DynamicKeyType.DK4, OnPressXylophone, @"Default\Images\Xylo.png");
            _razer.EnableDynamicKey(RazerAPI.DynamicKeyType.DK5, OnPressSteelDrums, @"Default\Images\Drums.png");
            _razer.Touchpad.Gesture += TouchpadOnGesture;
            //_razer.Touchpad.EnableGesture(RazerAPI.GestureType.Press);
            _razer.Touchpad.EnableGesture(RazerAPI.GestureType.Move);
            _razer.Touchpad.EnableGesture(RazerAPI.GestureType.Tap);
            //_overlayHelper.Show("Ready to touch");

        }
        public MainWindow()
        {
            InitializeComponent();
            try
            {
                _manager = RazerManager.Instance;
                _manager.AppEvent += OnAppEvent;

                createiTunes(true);

                setPlayPauseButton();
                RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK6, dkBack, @"Default\Images\back.png", @"Default\Images\back_pressed.png", true);
                RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK8, dkNext, @"Default\Images\forward.png", @"Default\Images\forward_pressed.png", true);
                RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK9, dkStop, @"Default\Images\stop.png", @"Default\Images\stop_pressed.png", true);

                RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK1, dkiTunes, @"Default\Images\iTunes.png", @"Default\Images\iTunes.png", true);

                updateVolumeLabel();
                RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK5, dkQuieter, @"Default\Images\quiet.png", @"Default\Images\quiet_pressed.png", true);
                RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK10, dkLouder, @"Default\Images\louder.png", @"Default\Images\louder_pressed.png", true);

                //RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK4, dkQuieter, @"Default\Images\quiet.png", @"Default\Images\quiet_pressed.png", true);
                //RazerManager.Instance.EnableDynamicKey(RazerAPI.DynamicKeyType.DK5, dkLouder, @"Default\Images\louder.png", @"Default\Images\louder_pressed.png", true);

                //setMuteButton(true);

                setup();
                displayTrack();

                _manager.Touchpad.SetWindow(this, Touchpad.RenderMethod.Polling);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Exception: " + ex.Message, "Error!", MessageBoxButton.OK, MessageBoxImage.Error);
                releaseiTunes();
                closeApp();
            }
        }
        public ChatWindow(Friend friend)
        {
            InitializeComponent();

            _friend = friend;

            _overlayHelper = new OverlayHelper(NewMessageOverlay, NewMessageOverlayLabel);

            TitleLabel.Content = String.Format(TitleFormat, _friend.Name);

            _friend.TypingMessageReceived += FriendOnTypingMessageReceived;
            _friend.ChatMessageReceived += FriendOnChatMessageReceived;

            Provider.Steam.MessageReceived += SteamOnMessageReceived;

            var viewModel = FriendViewModel.GetViewModel(_friend);
            DataContext = viewModel;
            ((INotifyCollectionChanged) viewModel.Messages.Messages).CollectionChanged += MessagesCollectionChanged;

            _razer = Provider.Razer;
            ActivateApp();
            Provider.CurrentWindow = this;
        }