public OutputColorTutorial(RayTracingTutorialAsset vAsset) : base(vAsset) { }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> public MotionBlur(RayTracingTutorialAsset asset) : base(asset) { }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> public AmbientOcclusionTutorial(RayTracingTutorialAsset asset) : base(asset) { _noiseTexture = (_asset as AmbientOcclusionTutorialAsset).blueNoiseTexture; _finalBlitMat = (_asset as AmbientOcclusionTutorialAsset).blitMaterial; }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> protected RayTracingTutorial(RayTracingTutorialAsset asset) { _asset = asset; }
public AddASphereTutorial(RayTracingTutorialAsset vAsset) : base(vAsset) { }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> public BackgroundTutorial(RayTracingTutorialAsset asset) : base(asset) { }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> public AntialiasingTutorial(RayTracingTutorialAsset asset) : base(asset) { }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> public CameraTutorial(RayTracingTutorialAsset asset) : base(asset) { }
/// <summary> /// constructor. /// </summary> /// <param name="asset">the tutorial asset.</param> public CornellBox(RayTracingTutorialAsset asset) : base(asset) { }
protected RayTracingTutorial(RayTracingTutorialAsset vAsset) { _rayTracingTutorialAsset = vAsset; }
public AntiAliasingTutorial(RayTracingTutorialAsset vAsset) : base(vAsset) { }