/** Get basic information of a list of users * * 获取一系列玩家信息, 内容包括所在服务器、所占城池、 * 返回:该用户所有卡牌具体信息。 * * For each user, the information includes: * - User email and address, * - User current server and city * - User score and unclaimed score * - User's cards (full cards data) * * Return: Array of the User objects and cards * * */ /* * NuTP: * <emails> = S[S<email>*] * * <getUsers> = [S<header>, * S[([S<user>, * S[S<card>*10]] * )*] */ private static byte[] GetUsers(Credential credential, byte[] emails) { // This method does not require credential int numEmails = emails.SizeTable(); byte[] retBody = Op.Void(); for (int i = 0; i < numEmails; i++) { string email = emails.SplitTblStr(i); User user = RW.FindUser(email); if (user != null) { byte[] body = NuSD.Seg(RW.User2Bytes(user)).AddSeg(RW.UserCards2Table(user)); retBody.AddSeg(body); } else { return(NuTP.RespDataWithDetail(ErrCate.User, ErrType.NotExist, email, Op.Void())); } } NuTP.Response response = new NuTP.Response { header = new NuTP.Header { domain = NuTP.SysDom, code = NuTP.Code.Success }, body = retBody }; return(NuTP.Response2Bytes(response)); }
/** Get basic information of an user * * 获取一个玩家信息, 内容包括所在服务器、所占城池、 * 返回:该用户所有卡牌具体信息。 * * The information includes: * - User email and address, * - User current server and city * - User score and unclaimed score * - User's cards (full cards data) * * Return: Array of the User objects and cards * * */ /* * NuTP: * <GetUsers> = [S<header>, S<user>, S[S<card>*]] * */ private static byte[] GetUser(Credential credential, string email) { // This method does not require credential User user = RW.FindUser(email); if (user != null) { byte[] body = NuSD.Seg(RW.User2Bytes(user)).AddSeg(RW.UserCards2Table(user)); return(NuTP.RespDataSucWithBody(body)); } else { return(NuTP.RespDataWithDetail(ErrCate.User, ErrType.NotExist, email, Op.Void())); } }
/* * NuTP: * * <RegCards> = [S<header>, S[S<card>*]] * */ private static byte[] RegCards(Credential credential, int num) { byte[] userData = RW.FindDataUser(credential.email); if (userData.Length == 0) { //Account Not exist return(NuTP.RespDataWithCode(ErrCate.Account, ErrType.NotExist)); } else { //Account does exist User user = RW.Bytes2User(userData); int numAlready = RW.NumCardsOfUser(user); int numPending = Const.numCardsTotalReg - numAlready; if (numPending <= 0) { return(NuTP.RespDataWithCode(ErrCate.Card, ErrType.Duplicated)); } else { CarryBattleSC.Card[] cardsNew = GenerateRandomCards(user, (numPending < Const.numCardsPerReg) ? numPending : Const.numCardsPerReg); CarryBattleSC.Card[] cardsOrig = user.cards; user.cards = new CarryBattleSC.Card[cardsOrig.Length + cardsNew.Length]; for (int i = 0; i < cardsOrig.Length; i++) { user.cards[i] = cardsOrig[i]; } for (int j = 0; j < cardsNew.Length; j++) { user.cards[j + cardsOrig.Length] = cardsNew[j]; } //更新玩家数据 RW.SaveUser(user); byte[] body = RW.UserCards2Table(user); return(NuTP.RespDataSucWithBody(body)); } } }