public void Die() { m_isDead = true; Collider collider = GetComponent <Collider>(); collider.enabled = false; m_animController.SetBool("isDead", true); if (this.gameObject.tag == "Enemy") { if (m_player.m_questAccepted) { m_player.UpdateQuest(); } m_player.SetExperience(m_perKillExperience); m_player.CheckIfLevelUp(); } }