public override float AngularVelocity() { angularVelocity = parent.Size() / size * parent.AngularVelocity() * -1f; Debug.Log("Gear angular velocity " + angularVelocity + ", size: " + size); return(angularVelocity); }
public float AngularVelocity() { outputVelocity = output.Size() / size * output.AngularVelocity() * -1f; return(outputVelocity); }
public override float AngularVelocity() { angularVelocity = driver.Size() / driven.Size() * driver.AngularVelocity() * -1; //Debug.Log("Belt angular velocity " + angularVelocity); return(angularVelocity); }