public static IParticle Create(PsoParticleType type, int locationDim, int fitnessDim, IFitnessFunction<double[], double[]> function, double restartEpsilon = double.MaxValue, int iterationsToRestart = int.MaxValue, DimensionBound[] bounds = null, double[] initVelocity = null ) { IParticle particle = null; var rand = RandomGenerator.GetInstance(); switch (type) { case PsoParticleType.Standard: case PsoParticleType.FullyInformed: particle = new StandardParticle(restartEpsilon, iterationsToRestart); break; case PsoParticleType.ChargedParticle: particle = new ChargedParticle(); break; case PsoParticleType.DummyParticle: particle = new DummyParticle(); break; } var x = bounds != null ? rand.RandomVector(locationDim, bounds) : rand.RandomVector(locationDim); particle.Init(new ParticleState(x, function.Evaluate(x)), initVelocity ?? rand.RandomVector(locationDim, MinInitialVelocity, MaxInitialVelocity), bounds); return particle; }
public static IParticle Create(PsoParticleType type, int locationDim, int fitnessDim, IFitnessFunction <double[], double[]> function, double restartEpsilon = double.MaxValue, int iterationsToRestart = int.MaxValue, DimensionBound[] bounds = null, double[] initVelocity = null ) { IParticle particle = null; var rand = RandomGenerator.GetInstance(); switch (type) { case PsoParticleType.Standard: case PsoParticleType.FullyInformed: particle = new StandardParticle(restartEpsilon, iterationsToRestart); break; case PsoParticleType.ChargedParticle: particle = new ChargedParticle(); break; case PsoParticleType.DummyParticle: particle = new DummyParticle(); break; } var x = bounds != null?rand.RandomVector(locationDim, bounds) : rand.RandomVector(locationDim); particle.Init(new ParticleState(x, function.Evaluate(x)), initVelocity ?? rand.RandomVector(locationDim, MinInitialVelocity, MaxInitialVelocity), bounds); return(particle); }
public ParticlesCount(PsoParticleType psoParticleType, int p) { // TODO: Complete member initialization ParticleType = psoParticleType; Count = p; }
public ParticlesCount() { Count = 0; ParticleType = PsoParticleType.Standard; }