public static void SpawnRandom(Prototype_MainGame.Side Side) { GameObject obj = Pool[Random.Range(0, Pool.Count)]; Pool.Remove(obj); obj.transform.position = new Vector3((int)Side * 1.3f, obj.transform.position.y, 20f); obj.SetActive(true); }
void Awake() { instance = this; //Prototype_Move.Character = Rota.GetCharacters()[0]; }
void Awake() { instance = this; }