public static void SpawnRandom(Prototype_MainGame.Side Side)
    {
        GameObject obj = Pool[Random.Range(0, Pool.Count)];
        Pool.Remove(obj);

        obj.transform.position = new Vector3((int)Side * 1.3f, obj.transform.position.y, 20f);
        obj.SetActive(true);
    }
 void Awake()
 {
     instance = this;
     //Prototype_Move.Character = Rota.GetCharacters()[0];
 }
 void Awake()
 {
     instance = this;
 }
示例#4
0
 void Awake()
 {
     instance = this;
     //Prototype_Move.Character = Rota.GetCharacters()[0];
 }