internal override void ScaleUpFromZero(float duration = 0.5f, EaseMode ease = EaseMode.Cubic) { //Appear from the shaft, even though the point is our center here shaftRoot.ScaleUpFromZero(duration: duration, ease: ease); }
IEnumerator Appear() { ballBlob.ScaleUpFromZero(); yield return(null); }
public void ShowAxisY() { yAxisMasterContainer.ScaleUpFromZero(); graph.yHidden = false; }
public void ShowAxisZ() { zAxisMasterContainer.ScaleUpFromZero(); graph.zHidden = false; }
public void ShowAxisX() { xAxisMasterContainer.ScaleUpFromZero(); graph.xHidden = false; }