public void Show(GameObject skillMaskPrefab, params int[] parameters) { var cs = PrefabHelper.InstantiateAndReset <BaseSkillMask>(skillMaskPrefab, RespawnParent); cs.Show(parameters); SkillMasks.Add(cs); }
public void Preload(int count = 20) { while (PopParticleSysPoolList.Count < count) { Enqueue(PrefabHelper.InstantiateAndReset(Instance.PopParticleSysPrefab, Instance.transform)); } }
void RefreshList2() { foreach (var friendSlot in _friendSlotList2) { Destroy(friendSlot.gameObject); } _friendSlotList2.Clear(); if (CommonData.FriendData.FriendList != null) { for (int i = 0; i < CommonData.FriendData.FriendList.Count; i++) { var friendInfo = CommonData.FriendData.FriendList[i]; var go = PrefabHelper.InstantiateAndReset(FriendSlotTemplate, Grid2.transform); go.name = i.ToString(CultureInfo.InvariantCulture); go.SetActive(true); var cs = go.GetComponent <FriendSlot>(); cs.SetAndRefresh(friendInfo, OnSelectFriend2, null); cs.ToggleSelected(false); _friendSlotList2.Add(cs); go.GetComponent <UIDragPanelContents>().draggablePanel = DraggablePanel2; } } Grid2.repositionNow = true; FriendSlotTemplate.SetActive(false); }
public void Refresh() { if (_slotList == null) { _slotList = new VegetableSlot[CommonData.MyVegetableList.Count]; } else if (_slotList.Length != CommonData.MyVegetableList.Count) { foreach (var slot in _slotList.Where(slot => slot != null)) { Destroy(slot.gameObject); } _slotList = new VegetableSlot[CommonData.MyVegetableList.Count]; } for (int i = 0; i < CommonData.MyVegetableList.Count; i++) { if (_slotList[i] == null) { var slot = PrefabHelper.InstantiateAndReset <VegetableSlot>(SlotTemplate, Grid.transform); slot.gameObject.SetActive(true); _slotList[i] = slot; } _slotList[i].name = i.ToString(); _slotList[i].SetAndRefresh(CommonData.MyVegetableList[i]); } SlotTemplate.SetActive(false); Grid.repositionNow = true; }
void RefreshList1() { foreach (var friendSlot in _friendSlotList1) { Destroy(friendSlot.gameObject); } _friendSlotList1.Clear(); if (GameData.RandomTeamMemberList != null) { for (int i = 0; i < GameData.RandomTeamMemberList.Count; i++) { var friendInfo = GameData.RandomTeamMemberList[i]; var go = PrefabHelper.InstantiateAndReset(Reinforce1SlotTemplate, Grid1.transform); go.name = i.ToString(CultureInfo.InvariantCulture); go.SetActive(true); var cs = go.GetComponent <Reinforce1Slot>(); cs.SetAndRefresh(friendInfo, OnSelectFriend1, null); cs.ToggleSelected(false); _friendSlotList1.Add(cs); go.GetComponent <UIDragPanelContents>().draggablePanel = DraggablePanel1; } } Grid1.repositionNow = true; Reinforce1SlotTemplate.SetActive(false); }
public void Refresh(List <Mail> mailList) { if (CommonData.MailList == null) { foreach (var mailSlot in _mailSlots) { mailSlot.gameObject.SetActive(false); } } else { while (_mailSlots.Count < mailList.Count) { var mailSlot = PrefabHelper.InstantiateAndReset <MailSlot>(MailSlotTemplate, Grid.transform); mailSlot.name = "Slot" + _mailSlots.Count; _mailSlots.Add(mailSlot); } for (int i = 0; i < _mailSlots.Count; i++) { if (i < mailList.Count) { _mailSlots[i].gameObject.SetActive(true); _mailSlots[i].SetAndRefresh(mailList[i]); } else { _mailSlots[i].gameObject.SetActive(false); } } } Grid.repositionNow = true; MailSlotTemplate.SetActive(false); }
public void Refresh() { _challengeLevelConfig = ConfigManager.GetConfig(ConfigManager.ConfigType.ChallengeLevelConfig) as ChallengeLevelConfig; if (_challengeLevelConfig == null) { Debug.LogError("没有ChallengeLevelConfig,玩个毛"); return; } while (MajorLevelSectorList.Count < _challengeLevelConfig.MajorLevelList.Count) { MajorLevelSectorList.Add(null); } for (int i = 0; i < _challengeLevelConfig.MajorLevelList.Count; i++) { if (MajorLevelSectorList[i] == null) { MajorLevelSectorList[i] = PrefabHelper.InstantiateAndReset(MajorLevelSectorTemplate, transform); MajorLevelSectorList[i].name = "MajorLevelSector " + i; MajorLevelSectorList[i].SetActive(true); MajorLevelSectorList[i].transform.localEulerAngles = new Vector3(0, 0, -i * OffsetAngle); } var majorLevelId = _challengeLevelConfig.MajorLevelList[i].MajorLevelId; var cui = CommonData.ChallengeUnlockInfoList.Find( x => x.MajorLevelId == majorLevelId); MajorLevelSectorList[i].GetComponentInChildren <Island>() .SetAndRefresh(PushLevelUI, majorLevelId, cui, _challengeLevelConfig.MajorLevelList[i]); } //LastNotOpenSign.name = "MajorLevelButton " + CommonData.ChallengeUnlockInfoList.Count; MajorLevelSectorTemplate.SetActive(false); }
//[Server] //只在Server执行 public void CreateProjectile(Vector3 displacement) { var ratio = 0.9f; //var go = Network.Instantiate(ArrowPrefab, Vector3.zero, Quaternion.identity, 0); var go = PrefabHelper.InstantiateAndReset(Info.ProjectilePrefab, null); go.transform.position = LaunchPoint.position; go.transform.forward = displacement; var rigid = go.GetComponent <Rigidbody>(); var projectile = go.GetComponent <Projectile>(); if (Info.IsSpeedFixed) { rigid.velocity = Info.InitialSpeed * displacement.normalized; } else { var actualDisplacement = displacement.normalized * (displacement.magnitude - LaunchPoint.localPosition.z); const float tanTheta = 1; var vx = Mathf.Sqrt(actualDisplacement.magnitude * projectile.Gravity / 2 / tanTheta); var vy = vx * tanTheta; rigid.velocity = vx * actualDisplacement.normalized + vy * Vector3.up; } projectile.Launcher = Caster; NetworkServer.Spawn(go); }
void SetAndRefresh(Communication.Proto.Leaderboard leaderboard) { _leaderboard = leaderboard; for (int i = 0; i < Count; i++) { if (i < _leaderboard.ItemList.Count) { if (_leaderboardSlots[i] == null) { var go = PrefabHelper.InstantiateAndReset(MySlot.gameObject, Grid.transform); go.name = "Slot " + i; _leaderboardSlots[i] = go.GetComponent <LeaderboardSlot>(); } if (_leaderboardSlots[i] != null) { _leaderboardSlots[i].gameObject.SetActive(true); _leaderboardSlots[i].SetAndRefresh(_leaderboard.ItemList[i]); } } else { if (_leaderboardSlots[i] != null) { _leaderboardSlots[i].gameObject.SetActive(false); } } } Grid.repositionNow = true; MySlot.SetAndRefresh(_leaderboard.MyItem); }
public void Preload(int count = 20) { while (CandyPoolQueue.Count < count) { Enqueue(PrefabHelper.InstantiateAndReset(Instance.CandyPrefab, Instance.transform)); } }
public void CreateAddEnergyFloatingLabel(Vector2 localPos, long addEnergy) { var fl = PrefabHelper.InstantiateAndReset <FloatingLabel>(AddEnergyLabelPrefab, transform); fl.Reset(string.Format("{0}蓄力", addEnergy), 1f); fl.transform.localPosition = localPos; }
public void Refresh() { var skillConfig = ConfigManager.GetConfig(ConfigManager.ConfigType.SkillConfig) as SkillConfig; if (skillConfig != null) { if (_slotList == null) { _slotList = new SkillSlot[skillConfig.SkillList.Count]; } else if (_slotList.Length != skillConfig.SkillList.Count) { foreach (var slot in _slotList.Where(slot => slot != null)) { Destroy(slot.gameObject); } _slotList = new SkillSlot[skillConfig.SkillList.Count]; } for (var i = 0; i < skillConfig.SkillList.Count; i++) { if (_slotList[i] == null) { var slot = PrefabHelper.InstantiateAndReset <SkillSlot>(SlotTemplate, Grid.transform); _slotList[i] = slot; } _slotList[i].name = i.ToString(CultureInfo.InvariantCulture); _slotList[i].SetAndRefresh(skillConfig.SkillList[i]); } } SlotTemplate.SetActive(false); }
public void RpcPlayPointEffect(Vector3 location)//TODO:和Destroy同时故无法在客户端生效 { var go = PrefabHelper.InstantiateAndReset(ExplodePrefab, null); go.transform.position = location; Destroy(go, 10); }
public void StripeHSpecialPopEffect(IntVector2 ij, int genre) { var go = PrefabHelper.InstantiateAndReset(HEffectPrefab, transform); go.transform.localPosition = GameManager.Instance.MyGrid.GetCellPosition(ij); Destroy(go, 3); }
void Refresh(List <LeaderboardItem> leaderboardItems, LeaderboardItem myItem) { if (leaderboardItems != null) { var count = Mathf.Min(10, leaderboardItems.Count); SlotTemplate.SetActive(false); for (int i = 0; i < count; i++) { var go = PrefabHelper.InstantiateAndReset(SlotTemplate, Grid.transform); go.SetActive(true); go.name = SlotTemplate.name + i.ToString("000"); var slot = go.GetComponent <LeaderboardSlot>(); SlotList.Add(slot); var item = leaderboardItems[i]; slot.Refresh(item.Rank, item.Nickname, item.Score); } } Grid.repositionNow = true; if (myItem != null) { MySlot.Refresh(myItem.Rank, myItem.Nickname, myItem.Score); var nickname = "";// ForeverDataHolder.Nickname; if (string.IsNullOrEmpty(nickname)) { GrpNoNickname.SetActive(true); MySlot.LblNickname.text = "请输入昵称"; } else { GrpNoNickname.SetActive(false); MySlot.LblNickname.text = nickname; } } }
public void CreatePraiseLabel(int multiple) { var fl = PrefabHelper.InstantiateAndReset <FloatingLabel>(PraiseLabelPrefab, transform); string text; switch (multiple) { case 2: text = "Good\n×2"; break; case 3: text = "Awesome\n×3"; break; case 4: text = "Perfect\n×4"; break; default: text = "Holy Shit!!!\n×" + multiple; break; } fl.Reset(text, 0.5f); }
public void CreateAddComboLabel(Vector2 localPos, int multiple) { var fl = PrefabHelper.InstantiateAndReset <FloatingLabel>(ComboLabelPrefab, transform); fl.Reset(string.Format("Combo\n蓄力×{0}", multiple), 1f); fl.transform.localPosition = localPos; }
public static void CreateExplodeEffect(Vector2 pos) { var go = PrefabHelper.InstantiateAndReset(Instance.ExplodeEffectPrefab, GameManager.Container); go.transform.localPosition = pos; Destroy(go, 1); }
public void SetAndRefresh(int majorId, SubLevelUnlockInfo subLevelUnlockInfo, SubLevelData subLevelData) { _majorId = majorId; _subLevelUnlockInfo = subLevelUnlockInfo; _subLevelData = subLevelData; LblNum.text = _subLevelData.SubLevelId.ToString(); var unlocked = _subLevelUnlockInfo != null && _subLevelUnlockInfo.Unlocked; var starCount = _subLevelUnlockInfo != null ? _subLevelUnlockInfo.CurrentStar : 0; SprPoint.color = unlocked ? Color.white : Color.gray; for (int i = 0; i < 3; i++) { Stars[i].SetActive(i < starCount); } if (unlocked && starCount == 0) { if (!_standOnArrow) { _standOnArrow = PrefabHelper.InstantiateAndReset(StandOnArrowPrefab, transform); } } else { Destroy(_standOnArrow); } }
public void Bomb5SpecialPopEffect(IntVector2 ij, int genre) { var go = PrefabHelper.InstantiateAndReset(Bomb5EffectPrefab, transform); go.transform.localPosition = GameManager.Instance.MyGrid.GetCellPosition(ij); Destroy(go, 3); AudioManager.PlayOneShot(BombPopEffectAudio); }
protected void ShowIfHidden() { if (!_noticeNumberLabel) { _noticeNumberLabel = PrefabHelper.InstantiateAndReset <NoticeLabel>(NoticeLabel.Prefab, transform); _noticeNumberLabel.transform.localPosition = Position; } }
public void CreateDamagePanel(bool isMe, int damage) { var label = PrefabHelper.InstantiateAndReset <UILabel>(DamageLabelPrefab, transform); label.text = string.Format("-{0}", damage); label.transform.localPosition = isMe ? DamageLabelPosMine : DamageLabelPosOpponent; TweenPosition.Begin(label.gameObject, 2, label.transform.localPosition + new Vector3(0, 50, 0)); Destroy(label.gameObject, 5); }
public void PlayLockBreakEffect(Vector2 localPos) { var go = PrefabHelper.InstantiateAndReset(LockBreakEffectPrefab, transform); go.transform.localPosition = localPos; Destroy(go, 3); AudioManager.PlayOneShot(GameManager.Instance.MyGrid.LockBreakAudio); }
public static BaseUI LoadUI(GameObject prefab, bool useAnimation) { if (Instance.CurrentUI) { Instance.CurrentUI.ExitStage(useAnimation); } Instance.CurrentUI = PrefabHelper.InstantiateAndReset <BaseUI>(prefab, UIParent); return(Instance.CurrentUI); }
public void CharacterDie(bool isOur, int characterIndex) { var go = PrefabHelper.InstantiateAndReset(GravePrefab, transform); go.transform.localPosition = (isOur ? GameManager.Instance.OurCharacterList : GameManager.Instance.RivalCharacterList)[characterIndex ].transform.localPosition; StartCoroutine(HideCharacter(isOur, characterIndex)); }
public void PrepareAllCandys(int countEachGenre) { for (int genre = 0; genre < Candy.MaxGenreCount; genre++) { while (GenreCandyBAPoolList[genre].Count < countEachGenre) { Enqueue(PrefabHelper.InstantiateAndReset(Instance.CandyBoneAnimationPrefabList[genre], Instance.transform)); } } }
private void _Create(string text) { Destroy(_toast); var mft = PrefabHelper.InstantiateAndReset <MorlnFloatingToast>(ToastTemplate, transform); mft.gameObject.SetActive(true); mft.SetText(text); _toast = mft.gameObject; Destroy(_toast, _toast.GetComponent <Animation>().clip.length); }
public void RpcPlayPointEffect(Vector3 location)//TODO:和Destroy同时故无法在客户端生效 { Debug.Log("RpcPlayPointEffect(" + location); var go = PrefabHelper.InstantiateAndReset(ExplodePrefab, null); go.transform.position = location; var ptc = go.GetComponent <ParticleSystem>(); Destroy(go, (ptc ? ptc.duration : 0) + 10); }
public void CreateBunkerGizmo(Bunker bunker) { var go = PrefabHelper.InstantiateAndReset(BunkerGizmoPrefab, transform); go.transform.position = bunker.transform.position.SetV3Y(0.1f); var gizmo = go.GetComponent <BunkerGizmo>(); bunker.Gizmo = gizmo; gizmo.Init(bunker); }
public static GameObject Dequeue() { if (Instance.CandyPoolQueue.Count > 0) { var go = Instance.CandyPoolQueue.Dequeue(); go.SetActive(true); return(go); } return(PrefabHelper.InstantiateAndReset(Instance.CandyPrefab, Instance.transform)); }