public static void CreateVCContextMenu(ref GenericMenu menu, string assetPath, Object instance = null) { if (VCUtility.ValidAssetPath(assetPath)) { bool ready = VCCommands.Instance.Ready; if (ready) { if (instance && ObjectUtilities.ChangesStoredInScene(instance)) { assetPath = SceneManagerUtilities.GetCurrentScenePath(); } var validActions = GetValidActions(assetPath, instance); if (validActions.showDiff) { menu.AddItem(new GUIContent(Terminology.diff), false, () => VCUtility.DiffWithBase(assetPath)); } if (validActions.showAdd) { menu.AddItem(new GUIContent(Terminology.add), false, () => VCCommands.Instance.Add(new[] { assetPath })); } if (validActions.showOpen) { menu.AddItem(new GUIContent(Terminology.getlock), false, () => GetLock(assetPath, instance)); } if (validActions.showOpenLocal) { menu.AddItem(new GUIContent(Terminology.allowLocalEdit), false, () => AllowLocalEdit(assetPath, instance)); } if (validActions.showForceOpen) { menu.AddItem(new GUIContent("Force " + Terminology.getlock), false, () => GetLock(assetPath, instance, OperationMode.Force)); } if (validActions.showCommit) { menu.AddItem(new GUIContent(Terminology.commit), false, () => Commit(assetPath, instance)); } if (validActions.showUnlock) { menu.AddItem(new GUIContent(Terminology.unlock), false, () => VCCommands.Instance.ReleaseLock(new[] { assetPath })); } if (validActions.showDisconnect) { menu.AddItem(new GUIContent("Disconnect"), false, () => PrefabHelper.DisconnectPrefab(instance as GameObject)); } if (validActions.showDelete) { menu.AddItem(new GUIContent(Terminology.delete), false, () => VCCommands.Instance.Delete(new[] { assetPath })); } if (validActions.showRevert) { menu.AddItem(new GUIContent(Terminology.revert), false, () => Revert(assetPath, instance)); } } else { menu.AddDisabledItem(new GUIContent("..Busy..")); } } }