private void OnTriggerEnter2D(Collider2D a_Collition) { if (a_Collition.gameObject.name == "SlowDown") { Debug.Log("Collect PowerUp"); a_Collition.gameObject.GetComponent <SpriteRenderer>().enabled = false; PowerUpCollected?.Invoke(); } }
private void PublishPowerUpCollectedEvent() => PowerUpCollectedEvent?.Invoke(gameObject.tag);