private void PortStatusInfo(PortStatus status) { if (status == PortStatus.Connected) { button_connection.Text = "Disconnect"; statusBar_connection_status.Text = "Connected / " + baudrate.SelectedItem.ToString() + " bps"; tabControl1.Enabled = true; groupBox_preview.Enabled = true; groupBox_send.Enabled = true; groupBox_statistics.Enabled = true; } if (status == PortStatus.Disconnected) { button_connection.Text = "Connect"; statusBar_connection_status.Text = "Disconected"; tabControl1.Enabled = false; groupBox_preview.Enabled = false; groupBox_send.Enabled = false; groupBox_statistics.Enabled = false; } if (status == PortStatus.Busy) { button_connection.Text = "Connect"; statusBar_connection_status.Text = "Busy"; } }
/// <summary> /// Inputs used by the device in the active instruction /// </summary> /// <param name="bankID">BankID of the device</param> /// <param name="cycle">Zero-based program cycle number</param> /// <param name="acuAddrPortOut_Stat"></param> /// <param name="ramACUPortIn_Stat"></param> /// <param name="mux1PortOut_Stat"></param> /// <param name="ramMux1PortIn_Stat"></param> private static void InputsUsed( Bank bankID, int cycle, out PortStatus acuAddrPortOut_Stat, out PortStatus mux1PortOut_Stat, out PortStatus ramACUPortIn_Stat, out PortStatus ramMux1PortIn_Stat) { ramMux1PortIn_Stat = PortStatus.Inactive; // acu addr out, ram addr, and mux1 out in are always active acuAddrPortOut_Stat = PortStatus.Active; ramACUPortIn_Stat = PortStatus.Active; mux1PortOut_Stat = PortStatus.Active; // mux1in and is active if a ram write operation is in progress if (cycle < 0) { return; } var instr = CodeStoreModel.Instruction(cycle); if (instr == null) { return; } // ram write instruction? if ((bankID == Bank.Bank_A && instr.Da == 1) || (bankID == Bank.Bank_B && instr.Db == 1)) { ramMux1PortIn_Stat = PortStatus.Active; } }
public TcpClientPort(string ipAddress, int port, int autoReConnectionInterval = 5) { portStatus = PortStatus.Closed; this.ipAddress = ipAddress; this.port = port; this.autoReConnectionInterval = autoReConnectionInterval; }
public override void InitializeGUI() { if (base._mIsLoaded) { return; } base._mIsLoaded = true; this.GUILevel = 10; DailyTaskBtnNull.transform.localScale = Vector3.zero; StorageFriendInfo friendInfo = new StorageFriendInfo(); friendInfo.friendId = -1; friendInfo.friendType = -1; friendInfo.friendGender = 0; friendInfo.friednAppearance = null; friendInfo.friendCloth = null; friendInfo.friendActing = 0; Globals.Instance.MTaskManager.mTaskDailyData.FriendInfo = friendInfo; PortStatus port = ((PortStatus)GameStatusManager.Instance.MCurrentGameStatus); port.orbitCamera.SetRotationStatus(false); }
private void ReadCallBack(IAsyncResult iar) { try { DataRead dataRead = (DataRead)iar.AsyncState; int recv = dataRead.ns.EndRead(iar); if (recv != 0) { byte[] receBytes = new byte[recv]; Array.Copy(dataRead.msg, 0, receBytes, 0, recv); if (isExit == false) { dataRead = new DataRead(ns, client.ReceiveBufferSize); ns.BeginRead(dataRead.msg, 0, dataRead.msg.Length, ReadCallBack, dataRead); } //这里发送数据事件 PortDataReceived(new ReceBytesEventArge(receBytes)); } else { //这里表示掉线了 portStatus = PortStatus.Closed; ConnNotify(new ConnStatusChangedEventArgs(DateTime.Now, false, portStatus)); } } catch (Exception ex) { portStatus = PortStatus.Error; ConnNotify(new ConnStatusChangedEventArgs(DateTime.Now, false, portStatus)); } }
/// <summary> /// Inputs used by the device in the active instruction /// </summary> /// <param name="cycle">Zero-based program cycle number</param> /// <param name="stagePortAOut_Stat"></param> /// <param name="stagePortBOut_Stat"></param> /// <param name="muxStagePortAIn_Stat"></param> /// <param name="muxStagePortBIn_Stat"></param> private static void InputsUsed( int cycle, out PortStatus stagePortAOut_Stat, out PortStatus stagePortBOut_Stat, out PortStatus muxStagePortAIn_Stat, out PortStatus muxStagePortBIn_Stat) { stagePortAOut_Stat = PortStatus.Inactive; stagePortBOut_Stat = PortStatus.Inactive; muxStagePortAIn_Stat = PortStatus.Inactive; muxStagePortBIn_Stat = PortStatus.Inactive; bool busRead_A; bool busRead_B; BusInModel.BusRead(cycle, out busRead_A, out busRead_B); if (busRead_A) { stagePortAOut_Stat = PortStatus.Active; muxStagePortAIn_Stat = PortStatus.Active; } if (busRead_B) { stagePortBOut_Stat = PortStatus.Active; muxStagePortBIn_Stat = PortStatus.Active; } }
public void Write(byte[] bytes) { if (portStatus != PortStatus.Connected) { return; } //在重连的时候,禁止发送数据 try { if (ns != null && ns.CanWrite) { ns.BeginWrite(bytes, 0, bytes.Length, new AsyncCallback(SendCallBack), ns); ns.Flush(); } else { portStatus = PortStatus.Closed; ConnNotify(new ConnStatusChangedEventArgs(DateTime.Now, false, portStatus)); } } catch (Exception ex) { portStatus = PortStatus.Error; ConnNotify(new ConnStatusChangedEventArgs(DateTime.Now, false, portStatus)); } }
public Port(int id) { Id = id; Status = PortStatus.Free; StatusChanging = null; StatusChanged = null; }
/// <summary> /// Изменяет статус порта (лучше использовать только на станции!) /// </summary> /// <param name="status"></param> internal void PortStatusChange(PortStatus status) { if (Enum.IsDefined(typeof(PortStatus), status)) { Status = status; } }
public QueryResult(string address, ProtocolType protocol, string port, PortStatus status) { this.address = address; this.protocol = protocol; this.port = port; this.status = status; }
public PortInfo(Tuple <IPAddress, string> host, int port, PortLookupInfo lookupInfo, PortStatus status) { Host = host; Port = port; LookupInfo = lookupInfo; Status = status; }
public SPort(string PortName, int BaudRate, Parity Parity, int DataBits, StopBits StopBit) { _serial = new SerialPort(PortName, BaudRate, Parity, DataBits, StopBit); //_serial.DataReceived +=new SerialDataReceivedEventHandler(_serial_DataReceived); _serial.Handshake = Handshake.None; if (!NodeAgent.IsDebug) { _timer = new Timer(_checkport); _timer.Change(0, 3); } // _serial.ErrorReceived += new SerialErrorReceivedEventHandler(_serial_ErrorReceived); // _serial.RtsEnable = false; CmdToSend = new Queue <byte[]>(); InFrameHandlers = new Dictionary <byte, IOInFrameHandler>(); ifrm = new FrameBuffer(); ifrm.ResetFlag(); Status = PortStatus.CLOSED; }
public bool Open() { if (NodeAgent.IsDebug) { return(true); } if (Status != PortStatus.CLOSED) { return(true); } try { _serial.Open(); _serial.DiscardInBuffer(); } catch (System.Exception e) { MessageBox.Show(e.Message); Status = PortStatus.ERROR; } if (_serial.IsOpen) { Status = PortStatus.IDLE; } _serial.DiscardInBuffer(); return(_serial.IsOpen); }
public PortInfo(IPAddress ipAddress, string hostname, int port, PortLookupInfo lookupInfo, PortStatus status) { IPAddress = ipAddress; Hostname = hostname; Port = port; LookupInfo = lookupInfo; Status = status; }
public ThingService(tirotdbContext context) { _thing = new List <Thing> { }; // Get Machine var objMachine = from x in context.TbMachine orderby x.MachineId select x; foreach (TbMachine mch in objMachine) { var objThing = new Thing(); objThing.Id = mch.MachineId; objThing.Name = mch.MachineName; objThing.StartWorkTime = "00:00"; objThing.EndWorkTime = "00:00"; // Get and Update Last Status from MongoDB var objMongo = new MachineRunningStatus(); var objTimeLine = objMongo.GetLastMachineStatus(objThing.Id); if (objTimeLine != null && objTimeLine.Count() > 0) { objThing.OnlineStatus = objTimeLine.ElementAt(0).MachineRunningStatus; objThing.LastUpdateDateTime = objTimeLine.ElementAt(0).CDateTime.ToLocalTime(); } else { objThing.OnlineStatus = "0"; objThing.LastUpdateDateTime = DateTime.Now; } //objThing.ThingWorkStatus = new PortStatus(); objThing.ThingPortsStatus = new List <PortStatus> { }; //var objPort = from y in context.TbIoTdevicePort select y; _thing.Add(objThing); } // Get Port var objPort = from x in context.TbIoTdevicePort select x; // Add Port foreach (TbIoTdevicePort dp in objPort) { var objPS = new PortStatus(); objPS.IoTdevicePortID = dp.IoTdevicePort.ToString(); objPS.IoTdevicePort = dp.IoTdevicePort; objPS.SensorType = dp.SensorType; objPS.MeasurementType = dp.MeasurementId; var tmpThing = _thing.First(x => x.Id.Contains(dp.MachineId)); if (tmpThing != null) { tmpThing.ThingPortsStatus.Add(objPS); } } }
public void RejectCall(object sender, RejectedCallEvent e) { PortStatus = PortStatus.Free; OnNotifyStationAboutRejectionOfCall(new RejectedCallEvent(PhoneNumber) { CallRejectionTime = e.CallRejectionTime }); }
/// <summary> /// Inputs used by the device in the active instruction /// </summary> /// <param name="cycle">Zero-based program cycle number</param> /// <param name="mux2APortOut_Stat"></param> /// <param name="mux2BPortOut_Stat"></param> /// <param name="shifterPortOut_Stat"></param> /// <param name="macMux2APortIn_Stat"></param> /// <param name="macMux2BPortIn_Stat"></param> /// <param name="macShifterPortIn_Stat"></param> private static void InputsUsed( int cycle, out PortStatus mux2APortOut_Stat, out PortStatus mux2BPortOut_Stat, out PortStatus shifterPortOut_Stat, out PortStatus macMux2APortIn_Stat, out PortStatus macMux2BPortIn_Stat, out PortStatus macShifterPortIn_Stat) { // Mux 2 and shifter outputs are always active mux2APortOut_Stat = PortStatus.Active; mux2BPortOut_Stat = PortStatus.Active; shifterPortOut_Stat = PortStatus.Active; // Default macMux2APortIn_Stat = PortStatus.Inactive; macMux2BPortIn_Stat = PortStatus.Inactive; macShifterPortIn_Stat = PortStatus.Inactive; var instr = CodeStoreModel.Instruction(cycle - 1); if (instr == null) { return; } var instMAC = instr.Mac; switch (instMAC ?? "") { case "loadalu": // Adds the previous ALU output (from the shifter) to the product and // starts a new accumulation. macMux2APortIn_Stat = PortStatus.Active; macMux2BPortIn_Stat = PortStatus.Active; macShifterPortIn_Stat = PortStatus.Active; break; case "clra": // Clears the accumulator and stores the current product macMux2APortIn_Stat = PortStatus.Active; macMux2BPortIn_Stat = PortStatus.Active; break; case "hold": // Holds the value in the accumulator from the previous cycle. // No multiply break; case "macc": // Multiplies the values on mux2 of side A and side B. // Adds the product to the current value of the accumulator. macMux2APortIn_Stat = PortStatus.Active; macMux2BPortIn_Stat = PortStatus.Active; break; } }
public bool OnFingerPinchMove(Vector2 fingerPos1, Vector2 fingerPos2, float delta) { if (m_fingerPinchState) { PortStatus.OnFingerPinchMove_imple(delta); } return(true); }
/// <summary> /// Inputs used by the device in the active instruction /// </summary> /// <param name="cycle">Zero-based program cycle number</param> /// <param name="holdA"></param> /// <param name="holdB"></param> private static void InputsUsed(int cycle, out PortStatus holdA, out PortStatus holdB) { var busActive = BusWritten(cycle); holdA = busActive != null && busActive.Equals("A") ? PortStatus.Active : PortStatus.Inactive; holdB = busActive != null && busActive.Equals("B") ? PortStatus.Active : PortStatus.Inactive; }
public void OutgoingCall(object sender, OutgoingCallEvent e) { if (PortStatus != PortStatus.Free || PhoneNumber == e.ReceiverPhoneNumber) { return; } PortStatus = PortStatus.Busy; OnNotifyStationOfOutgoingCall(new OutgoingCallEvent(PhoneNumber, e.ReceiverPhoneNumber)); }
public void ConnectToTelephone(object sender, ConnectionEvent e) { if (PortStatus == PortStatus.SwitchedOff) { PortStatus = PortStatus.Free; } else { e.Port = null; } }
public void SetPortStatus(IPAddress localAddress, IPAddress globalAddress, PortStatus value) { foreach (var listener in OutputListeners.Where(port => IsIPAddressMatch(port.LocalEndPoint.Address, localAddress))) { if (globalAddress != null) { listener.GlobalAddress = globalAddress; } listener.Status = value; } }
public bool Disconnect(Terminal terminal) { if (Status == PortStatus.Connect) { Status = PortStatus.Disconnect; terminal.CallEvent -= CallingTo; terminal.AnswerEvent -= AnswerTo; terminal.EndCallEvent -= EndCall; Flag = false; } return(false); }
public List <object> GetPortStatusList() { SecurityContext.DemandPermissions(SecutiryConstants.EditPortalSettings); return(Ports .Select(port => { PortStatus status = GetPortStatus(port); return new { name = port.Name, number = port.Number, status = status, statusDescription = GetStatusDescription(status) }; }) .Cast <object>() .ToList()); }
public bool Connect(Terminal terminal) { if (Status == PortStatus.Disconnect) { Status = PortStatus.Connect; terminal.CallEvent += CallingTo; terminal.AnswerEvent += AnswerTo; terminal.EndCallEvent += EndCall; Flag = true; } return(Flag); }
public ParaSet(PortStatus ps) { InitializeComponent(); PS = ps; comboBoxOnValue.Items.AddRange(new string[] { "1", "2" }); combPort.Items.AddRange(new string[] { "278", "378", "3BC" }); comboBoxInterval.Items.AddRange(new string[] { "1", "2", "5", "10", "20" }); comboBoxTimeOut.Items.AddRange(new string[] { "20", "50", "100", "200", "500", "1000" }); combPort.SelectedIndex = 0; comboBoxOnValue.SelectedIndex = 1; comboBoxInterval.SelectedIndex = 1; comboBoxTimeOut.SelectedIndex = 1; }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { PortStatus portStatus = (PortStatus)value; string status = LocalizationManager.GetStringByKey("String_PortStatus_" + portStatus.ToString()); if (string.IsNullOrEmpty(status)) { return(portStatus.ToString()); } return(status); }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { PortStatus portStatus = (PortStatus)value; string status = Application.Current.Resources["String_PortStatus_" + portStatus.ToString()] as string; if (string.IsNullOrEmpty(status)) { return(portStatus.ToString()); } return(status); }
public IPPortStatus(byte[] data, int portID) { int pos = START + (LENGTH * portID); Status = (PortStatus)data[pos++]; KeyCtrlVHWVer = data[pos++]; SwitchState = data[pos++]; SwitchState |= (ushort)(data[pos++] << 8); TBar = data[pos++]; JoyX = data[pos++]; JoyY = data[pos++]; JoyZ = data[pos]; }
protected override void OnDestroy() { base.OnDestroy(); mMissionItemList.Clear(); PortStatus port = ((PortStatus)GameStatusManager.Instance.MCurrentGameStatus); if (port != null) { port.orbitCamera.SetRotationStatus(true); } }
public SPort(string PortName, int BaudRate, Parity Parity, int DataBits, StopBits StopBit) { int hit = 20; while (hit-- > 0) { try { if (SerialPort.GetPortNames().Contains<string>(PortName)) { _serial = new SerialPort(PortName, BaudRate, Parity, DataBits, StopBit); _serial.Handshake = Handshake.None; break; } } catch { Thread.Sleep(1000); } } if (hit <= 0) throw new Exception("Failed to open port "+PortName); //_serial.DataReceived +=new SerialDataReceivedEventHandler(_serial_DataReceived); // _serial.ErrorReceived += new SerialErrorReceivedEventHandler(_serial_ErrorReceived); // _serial.RtsEnable = false; ifrm = new FrameBuffer(); ifrm.ResetFlag(); Status = PortStatus.CLOSED; }
public SPort(string PortName, int BaudRate, Parity Parity, int DataBits, StopBits StopBit) { _serial = new SerialPort(PortName, BaudRate, Parity, DataBits, StopBit); //_serial.DataReceived +=new SerialDataReceivedEventHandler(_serial_DataReceived); _serial.Handshake = Handshake.None; if (!NodeAgent.IsDebug) { _timer = new Timer(_checkport); _timer.Change(0, 3); } // _serial.ErrorReceived += new SerialErrorReceivedEventHandler(_serial_ErrorReceived); // _serial.RtsEnable = false; CmdToSend = new Queue<byte[]>(); InFrameHandlers = new Dictionary<byte, IOInFrameHandler>(); ifrm = new FrameBuffer(); ifrm.ResetFlag(); Status = PortStatus.CLOSED; }
public bool Open() { if (NodeAgent.IsDebug) return true; if (Status != PortStatus.CLOSED) return true; try { _serial.Open(); _serial.DiscardInBuffer(); } catch (System.Exception e) { MessageBox.Show(e.Message); Status = PortStatus.ERROR; } if (_serial.IsOpen) { Status = PortStatus.IDLE; } _serial.DiscardInBuffer(); return _serial.IsOpen; }
protected string GetStatusDescription(PortStatus status) { return MonitoringResource.ResourceManager.GetString("PortStatus" + status) ?? status.ToString(); }
public bool Open() { if (Status != PortStatus.CLOSED) return true; try { _serial.Open(); } catch (System.Exception e) { Program.MsgShow(e.Message); Status = PortStatus.ERROR; return false ; } if (_serial.IsOpen) { Status = PortStatus.IDLE; } _serial.DiscardInBuffer(); ifrm.ResetFlag(); return _serial.IsOpen; }
public SPort(string PortName, int BaudRate, Parity Parity, int DataBits, StopBits StopBit) { _serial = new SerialPort(PortName, BaudRate, Parity, DataBits, StopBit); _serial.DataReceived +=new SerialDataReceivedEventHandler(_serial_DataReceived); _serial.Handshake = Handshake.None; CmdToSend = new Queue<byte[]>(); InFrameHandlers = new Dictionary<byte, IOInFrameHandler>(); ifrm = new FrameBuffer(); ifrm.ResetFlag(); Status = PortStatus.CLOSED; }
public void Close() { _serial.Close(); Status = PortStatus.CLOSED; }
/// <summary> /// Change Send Ports status. /// </summary> /// <param name="sendPortNames">The Send Port names.</param> /// <param name="newPortStatus">The Send Port status.</param> private void ChangeSendPortStatus(IEnumerable<string> sendPortNames, PortStatus newPortStatus) { foreach (string sendPortName in sendPortNames) { foreach (ISendPort2 sendPort in this.bizTalkApplication.SendPorts) { // Can't access ICollection via index, so must "foreach" and check each if (sendPort.Name == sendPortName) { sendPort.Status = newPortStatus; break; } } } }