private void DeleteDot() { if (_pointContainer.selectedPoint != null) { _pointContainer.RemovePoint(_pointContainer.selectedPoint); } }
private void DrawPoint(int id, PointContainer target) { EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); GUI.color = (id == target.activeId) ? Color.green : Color.white; if (GUILayout.Button(string.Format("Select Point {0}", id))) { target.activeId = id; } GUI.color = Color.white; EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); GUILayout.Label("X"); target.points[id].LocalPosition.x = EditorGUILayout.FloatField(target.points[id].LocalPosition.x); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Y"); target.points[id].LocalPosition.y = EditorGUILayout.FloatField(target.points[id].LocalPosition.y); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Z"); target.points[id].LocalPosition.z = EditorGUILayout.FloatField(target.points[id].LocalPosition.z); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if (target.points[id].GetPointInRadius) { EditorGUILayout.BeginVertical("box"); GUILayout.Label("Radius"); target.points[id].Radius = EditorGUILayout.Slider(target.points[id].Radius, .1f, 10f); EditorGUILayout.EndVertical(); } if (GUILayout.Button("Snap To Ground")) { target.SnapToGround(id); } GUI.color = Color.red; if (GUILayout.Button("X")) { target.RemovePoint(id); } GUI.color = Color.white; EditorGUILayout.EndHorizontal(); target.points[id].GetPointInRadius = EditorGUILayout.Toggle("Get random point within radius", target.points[id].GetPointInRadius); EditorGUILayout.EndVertical(); SceneView.RepaintAll(); }