private void Start() { GameObject point = new GameObject(); Point2D point2d = point.AddComponent <Point2D>(); point2d.transform.SetParent(this.transform.Find("Parent")); point2d.transform.localPosition = Vector3.zero; point2d.Init(); point2d.color = Color.white; point2d.size = 20; point2d.AddAnimation <Anim4Point2D_01>(); //point2d.SetTexture(Resources.Load<Texture2D>("Points/Point2")); }