public void UpdateCarUI(ModularCar car)
            {
                var looters = PluginInstance.LiftTracker.GetPlayersLootingCar(car);

                if (!PluginInstance.CanCarHaveCodeLock(car))
                {
                    foreach (var player in looters)
                    {
                        DestroyPlayerUI(player);
                    }
                    return;
                }

                var uiState = PluginInstance.GetCarCodeLock(car) == null ? UIState.AddLock : UIState.RemoveLock;

                foreach (var player in looters)
                {
                    UpdatePlayerCarUI(player, uiState);
                }
            }