public void OnTriggerExit(Collider other) { if (!PlayerUtil.IsPlayer(other.gameObject)) { return; } _teslaTrafoController.Switch(false); Debug.Log("Tesla Trafo switched off"); }
private void OnTriggerEnter(Collider other) { if (!PlayerUtil.IsPlayer(other.gameObject)) { return; } foreach (var helpMessage in _helpMessages) { helpMessage.ShowMessage(); } }
private void OnTriggerStay(Collider other) { if (!PlayerUtil.IsPlayer(other.gameObject)) { return; } if (Input.GetKey(KeyCode.Return)) { Enter(); } }