private static ScbFile ParseScbData(BinaryReader reader) { var assetNames = AssetNameCollection.Parse(reader); var result = new ScbFile(); var context = new MapParseContext(assetNames); context.PushAsset(nameof(ScbFile), reader.BaseStream.Length); Asset.ParseAssets(reader, context, assetName => { switch (assetName) { case ScriptImportSize.AssetName: result.ScriptImportSize = ScriptImportSize.Parse(reader, context); break; case PlayerScriptsList.AssetName: result.PlayerScripts = PlayerScriptsList.Parse(reader, context); break; case NamedCameras.AssetName: result.NamedCameras = NamedCameras.Parse(reader, context); break; case CameraAnimationList.AssetName: result.CameraAnimationList = CameraAnimationList.Parse(reader, context); break; case ScriptsPlayers.AssetName: result.ScriptsPlayers = ScriptsPlayers.Parse(reader, context); break; case ObjectsList.AssetName: result.ObjectsList = ObjectsList.Parse(reader, context); break; case PolygonTriggers.AssetName: result.PolygonTriggers = PolygonTriggers.Parse(reader, context); break; case ScriptTeams.AssetName: result.Teams = ScriptTeams.Parse(reader, context); break; case WaypointsList.AssetName: result.WaypointsList = WaypointsList.Parse(reader, context); break; default: throw new InvalidDataException($"Unknown asset name: {assetName}"); } }); context.PopAsset(); return(result); }
internal Scene3D( Game game, MapFile mapFile, string mapPath, int randomSeed, Data.Map.Player[] mapPlayers, Data.Map.Team[] mapTeams, ScriptList[] mapScriptLists, GameType gameType) : this(game, () => game.Viewport, game.InputMessageBuffer, randomSeed, false, mapFile, mapPath) { var contentManager = game.ContentManager; PlayerManager.OnNewGame(mapPlayers, game, gameType); TeamFactory = new TeamFactory(); TeamFactory.Initialize(mapTeams, PlayerManager); Audio = game.Audio; AssetLoadContext = game.AssetStore.LoadContext; Lighting = new WorldLighting( mapFile.GlobalLighting.LightingConfigurations.ToLightSettingsDictionary(), mapFile.GlobalLighting.Time); LoadObjects( game.AssetStore.LoadContext, Terrain.HeightMap, mapFile.ObjectsList.Objects, MapFile.NamedCameras, out var waypoints, out var roads, out var bridges, out var cameras); Roads = roads; Bridges = bridges; Waypoints = waypoints; Cameras = cameras; PlayerScripts = new PlayerScriptsList { ScriptLists = mapScriptLists }; CameraController = new RtsCameraController(game.AssetStore.GameData.Current, Camera, Terrain.HeightMap) { TerrainPosition = Terrain.HeightMap.GetPosition( Terrain.HeightMap.Width / 2, Terrain.HeightMap.Height / 2) }; contentManager.GraphicsDevice.WaitForIdle(); }
public ScriptPanel(PlayerScriptsList scriptsList) { _scriptsList = scriptsList; }