示例#1
0
    public void MarkAsReady(PlayerNetworkManager readyingPlayer, NetworkConnection client)
    {
        readyPlayers.Add(readyingPlayer);
        Debug.Log("Ready Players: " + readyPlayers.Count);
        readyingPlayer.SetPlayerNetworkID(client.connectionId);

        if (readyPlayers.Count == 2)
        {
            StartGame();
        }
    }
示例#2
0
 public void MarkAsNotReady(PlayerNetworkManager notReadyingPlayer, NetworkConnection client)
 {
     readyPlayers.Remove(notReadyingPlayer);
     Debug.Log("Ready Players: " + readyPlayers.Count);
     notReadyingPlayer.SetPlayerNetworkID(-1);
 }