public void MarkAsReady(PlayerNetworkManager readyingPlayer, NetworkConnection client) { readyPlayers.Add(readyingPlayer); Debug.Log("Ready Players: " + readyPlayers.Count); readyingPlayer.SetPlayerNetworkID(client.connectionId); if (readyPlayers.Count == 2) { StartGame(); } }
public void MarkAsNotReady(PlayerNetworkManager notReadyingPlayer, NetworkConnection client) { readyPlayers.Remove(notReadyingPlayer); Debug.Log("Ready Players: " + readyPlayers.Count); notReadyingPlayer.SetPlayerNetworkID(-1); }