public MapHeadRenderer() { for (int i = 0; i < _playerRenders.Length; i++) { _playerRenders[i] = new PlayerHeadDrawRenderTargetContent(); } }
public void DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, float alpha = 1f, float scale = 1f, Color borderColor = default(Color)) { PlayerHeadDrawRenderTargetContent playerHeadDrawRenderTargetContent = _playerRenders[drawPlayer.whoAmI]; playerHeadDrawRenderTargetContent.UsePlayer(drawPlayer); playerHeadDrawRenderTargetContent.Request(); _anyDirty = true; _drawData.Clear(); if (playerHeadDrawRenderTargetContent.IsReady) { RenderTarget2D target = playerHeadDrawRenderTargetContent.GetTarget(); _drawData.Add(new DrawData(target, position, null, Color.White, 0f, ((Texture2D)target).Size() / 2f, scale, SpriteEffects.None, 0)); RenderDrawData(drawPlayer); } }
public void DrawPlayerHead( Camera camera, Player drawPlayer, Vector2 position, float alpha = 1f, float scale = 1f, Color borderColor = default(Color)) { PlayerHeadDrawRenderTargetContent playerRender = this._playerRenders[drawPlayer.whoAmI]; playerRender.UsePlayer(drawPlayer); playerRender.Request(); this._anyDirty = true; this._drawData.Clear(); if (!playerRender.IsReady) { return; } RenderTarget2D target = playerRender.GetTarget(); this._drawData.Add(new DrawData((Texture2D)target, position, new Rectangle?(), Color.White, 0.0f, target.Size() / 2f, scale, SpriteEffects.None, 0)); this.RenderDrawData(drawPlayer); }