// Use this for initialization void Start() { m_fSpeed = (float)Random.Range (10, 30) * 0.1f; m_fFrequency = (float)Random.Range (10, 30) * 0.1f; m_fHeight = 3f; m_renderer = GetComponent<LineRenderer>(); m_pcurve = GameObject.FindGameObjectWithTag ("pcurve").GetComponent<PlayerCurve> (); }
void Start() { pcurvescript = GameObject.FindGameObjectWithTag ("pcurve").GetComponent<PlayerCurve> (); }