private void PollSwitchWeapon()
 {
     if (playerInputData.inputTokens[11])
     {
         playerInputData.EatInputToken(11);
         if (canSwitchWeapon)
         {
             playerCharacterData.SwapWeapons();
             weapons.UpdateWeaponSprite();
             canSwitchWeapon   = false;
             switchWeaponTimer = 0d;
         }
     }
 }