/// <summary> /// Sets the state of the Player /// </summary> /// <param name="state">Which state to set</param> /// <exception cref="ArgumentOutOfRangeException"></exception> public void SetState(PlayerStates state) { PlayerBaseState playerState; switch (state) { case PlayerStates.Shoot: playerState = new ShootingState(this); break; case PlayerStates.Walking: playerState = new WalkingState(this); break; case PlayerStates.Talking: playerState = new TalkingState(this); break; case PlayerStates.Win: playerState = new WinState(this); break; default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } _currentState?.ExitState(); _currentState = playerState; _currentState.EnterState(); }