private void PlanetDeck_CardClicked(object sender, PlanetCardClickedEventArgs e) { if (_state == GameState.PlayerAction) { _state = GameState.SetupChooseLifeformCard; _planetCard = e.Details; _planetCardBehaviour = e.Card; audioSource.PlayOneShot(selectCard); } }
private void PlanetDeck_CardClicked(object sender, PlanetCardClickedEventArgs e) { }