private void Move() { if (m_BuildingUp) { if (Ground()) { m_MoveDir.x = 0; } float move = InputManager.instance.CheckAxis(player); Debug.Log("Check du buildup"); if (Mathf.Abs(move) > 0.16f) { if (move < 0 && m_LookRight) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = false; if (m_CurrentCube) { if (m_CurrentCubeScript.CheckTurnAround()) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = true; Debug.Log("Turn left cancel"); } } } else if (move > 0 && !m_LookRight) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = true; if (m_CurrentCube) { if (m_CurrentCubeScript.CheckTurnAround()) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = false; // Debug.Log("Turn right cancel"); } } } } return; } m_CurrentMovement = InputManager.instance.CheckAxis(player); // if (Math.Abs(m_CurrentMovement) > 0.0001f) // Debug.Log(m_CurrentMovement); if (Mathf.Abs(m_CurrentMovement) > 0.16f) { m_Anim.SetBool("walking", true); if (m_CurrentMovement < -0.1f && m_LookRight) { Debug.Log("Mouvement a gauche et regarde a droite"); transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = false; if (m_CurrentCube) { if (m_CurrentCubeScript.CheckTurnAround()) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = true; } } m_MoveDir.x *= -1; // m_CurrentMovement * m_PlayerCurrentSpeed; m_RB.velocity = new Vector3(m_MoveDir.x, m_RB.velocity.y, 0); return; } else if (m_CurrentMovement < -0.1f) { Debug.Log("Continue d'avoir le stick a gauche"); m_MoveDir.x = m_CurrentMovement * m_PlayerCurrentSpeed; m_RB.velocity = new Vector3(m_MoveDir.x, m_RB.velocity.y, 0); return; } if (m_CurrentMovement > 0.1f && !m_LookRight) { Debug.Log("Mouvement a droite et regarde a gauche"); transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = true; if (m_CurrentCube) { if (m_CurrentCubeScript.CheckTurnAround()) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); m_LookRight = false; } } m_MoveDir.x *= -1; // m_CurrentMovement * m_PlayerCurrentSpeed; m_RB.velocity = new Vector3(m_MoveDir.x, m_RB.velocity.y, 0); return; } else if (m_CurrentMovement > 0.1f) { Debug.Log("Continue d'avoir le stick a droite"); m_MoveDir.x = m_CurrentMovement * m_PlayerCurrentSpeed; m_RB.velocity = new Vector3(m_MoveDir.x, m_RB.velocity.y, 0); return; } Debug.Log("Cas weird, remise a zero"); // m_MoveDir.x = 0; m_MoveDir.x = m_CurrentMovement * m_PlayerCurrentSpeed; m_RB.velocity = new Vector3(m_MoveDir.x, m_RB.velocity.y, 0); // m_RB.velocity = new Vector3( m_MoveDir.x, m_RB.velocity.y,0); return; } else { if (Ground()) { m_MoveDir.x = 0; } m_Anim.SetBool("walking", false); //Debug.Log("no move"); } }