示例#1
0
 private void HandleGameEnded(PhutballGameEnded phutballGameStarted)
 {
     IsEnabled = false;
 }
示例#2
0
 private void OnPhutballGameEnded(PhutballGameEnded @event)
 {
     NotifyStateChanged();
 }
示例#3
0
 protected override void EstablishContext()
 {
     ProvideImplementationOf <IEventPublisher>(new EventPublisher());
     Dependency <IEventPublisher>().Subscribe <PhutballGameEnded>(cpwin => _gameEnded = cpwin);
 }
示例#4
0
 private void OnGameEnd(PhutballGameEnded obj)
 {
     ClearHistory();
 }
示例#5
0
 private void HandleGameEnded(PhutballGameEnded phutballGameStarted)
 {
     IsEnabled = false;
 }
示例#6
0
 private void OnPhutballGameEnded(PhutballGameEnded @event)
 {
     NotifyStateChanged();
 }
示例#7
0
 private void OnGameEnd(PhutballGameEnded obj)
 {
     ClearHistory();
 }