private void HandleGameEnded(PhutballGameEnded phutballGameStarted) { IsEnabled = false; }
private void OnPhutballGameEnded(PhutballGameEnded @event) { NotifyStateChanged(); }
protected override void EstablishContext() { ProvideImplementationOf <IEventPublisher>(new EventPublisher()); Dependency <IEventPublisher>().Subscribe <PhutballGameEnded>(cpwin => _gameEnded = cpwin); }
private void OnGameEnd(PhutballGameEnded obj) { ClearHistory(); }