void OnTriggerStay(Collider other) { //Debug.Log(other.gameObject); if (other.gameObject.tag == "Player" && UserControl.UseItem) { GameObject[] phones = GameObject.FindGameObjectsWithTag("Phone"); foreach (GameObject phone in phones) { if (!Vector3.Equals(phone.transform.position, gameObject.transform.position)) { PhoneController p = phone.GetComponent <PhoneController>(); audioSource.Stop(); p.PlaySoundEffect(); } } } }