public static PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks GetFemale(PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks rank) { switch (rank) { case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Knight: return PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Lady; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Lady: case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Baroness: case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Countess: case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Dutchess: return rank; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Baron: return PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Baroness; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Earl: return PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Countess; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Duke: return PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Dutchess; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Prince: return PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Princess; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.King: return PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Queen; } return rank; }
public Node(Node parentNode, Node goalNode, int gCost, ushort x, ushort y, PhoenixProject.Game.Map Map) { this.Map = Map; this.parentNode = parentNode; this._goalNode = goalNode; this.gCost = gCost; this.x=x; this.y=y; InitNode(); }
public FlowerPacket(PhoenixProject.Game.Features.Flowers.Flowers ClientFlowers) { Buffer = new byte[68]; Writer.WriteUInt16(60, 0, Buffer); Writer.WriteUInt16(1150, 2, Buffer); Writer.WriteUInt32(2, 4, Buffer); Writer.WriteUInt32(ClientFlowers.RedRoses, 16, Buffer); Writer.WriteUInt32(ClientFlowers.RedRoses2day, 20, Buffer); Writer.WriteUInt32(ClientFlowers.Lilies, 24, Buffer); Writer.WriteUInt32(ClientFlowers.Lilies2day, 28, Buffer); Writer.WriteUInt32(ClientFlowers.Orchads, 32, Buffer); Writer.WriteUInt32(ClientFlowers.Orchads2day, 36, Buffer); Writer.WriteUInt32(ClientFlowers.Tulips, 40, Buffer); }
public static void LoadArsenal(PhoenixProject.Game.ConquerStructures.Society.Guild Syn) { Syn.Arsenal = new Arsenal((ushort)Syn.ID); MySqlCommand Command = new MySqlCommand(MySqlCommandType.SELECT); Command.Select("pt_arsenal").Where("syn_id", Syn.ID).Execute(); MySqlReader Reader = new MySqlReader(Command); while (Reader.Read()) { PhoenixProject.Game.Features.Arsenal_State Arsenal = new PhoenixProject.Game.Features.Arsenal_State(); Arsenal.ID = (PhoenixProject.Game.Features.Arsenal_ID)Reader.ReadByte("arsenal_id"); Arsenal.Unlocked = (Reader.ReadByte("arsenal_unlocked") == 1); Arsenal.Donation = Reader.ReadUInt32("arsenal_donation"); if (!Syn.Arsenal.Arsenals.ContainsKey(Arsenal.ID)) Syn.Arsenal.Arsenals.Add(Arsenal.ID, Arsenal); } if (Syn.Arsenal.Arsenals.Count > 0) { Command = new MySqlCommand(MySqlCommandType.SELECT); Command.Select("pt_arsenal_inscribed").Where("syn_id", Syn.ID).Execute(); Reader = new MySqlReader(Command); while (Reader.Read()) { uint OWNER = Reader.ReadUInt32("uid"); string Name = Reader.ReadString("name"); uint UID = Reader.ReadUInt32("iten_id"); PhoenixProject.Game.Features.Arsenal_ID ID = (PhoenixProject.Game.Features.Arsenal_ID)Reader.ReadByte("iten_atype"); if (Syn.Arsenal.Arsenals.ContainsKey(ID)) { if (!Syn.Arsenal.Arsenals[ID].Inscribed.ContainsKey(UID)) { Syn.Arsenal.Arsenals[ID].Inscribed.Add(UID, new PhoenixProject.Game.Features.Arsenal_Client() { UID = OWNER, Name = Name, iUID = UID }); } } } } foreach (PhoenixProject.Game.Features.Arsenal_State astate in Syn.Arsenal.Arsenals.Values) { foreach (PhoenixProject.Game.Features.Arsenal_Client ac in astate.Inscribed.Values) { if (ac.Item == null) { ac.Item = ConquerItemTable.LoadItem(ac.iUID); } } } Reader.Close(); }
public static SpawnTable Create(PhoenixProject.Generated.Interfaces.Table table) { var packet = new SpawnTable(); packet.Id = table.UID; packet.PositionX = table.X; packet.PositionY = table.Y; packet.Lookface = table.Mesh; packet.CurrencyType = table.CurrencyType; packet.BetType = table.BetType; packet.BetMinimum = table.MinimumBet; packet.State = table.State; packet.PotAmount = table.CurrentPot; packet.TableIndex = (uint)(table.ID - 1); packet.PlayerAmount = (byte)(table.Users.Count); return packet; }
public static ulong GetMinimumDonation(PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks Rank) { switch (Rank) { case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Knight: case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Lady: return 0x1c9c380L; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Baron: case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Baroness: return 0x5f5e100L; case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Earl: case PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Countess: return 0xbebc200L; } return MinimumDonationFor(Rank); }
public bool TryGetValue(uint UID, out PhoenixProject.Interfaces.IConquerItem Info) { Info = null; lock (inventory) { if (inventory.ContainsKey(UID)) { return inventory.TryGetValue(UID, out Info); } else return false; } }
public static void AddMentor(Mentor mentor, PhoenixProject.Game.ConquerStructures.Society.Apprentice appr) { MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT); cmd.Insert("apprentice").Insert("mentorid", mentor.ID).Insert("apprenticeid", appr.ID) .Insert("mentorname", mentor.Name).Insert("apprenticename", appr.Name).Insert("enroledate", appr.EnroleDate).Execute(); }
public static void SaveApprenticeInfo(PhoenixProject.Game.ConquerStructures.Society.Apprentice app) { if (app != null) { MySqlCommand mysqlcmd = new MySqlCommand(MySqlCommandType.UPDATE); mysqlcmd.Update("apprentice") .Set("Actual_Experience", app.Actual_Experience.ToString()) .Set("Total_Experience", app.Total_Experience.ToString()) .Set("Actual_Plus", app.Actual_Plus.ToString()) .Set("Total_Plus", app.Total_Plus.ToString()) .Set("Actual_HeavenBlessing", app.Actual_HeavenBlessing.ToString()) .Set("Total_HeavenBlessing", app.Total_HeavenBlessing.ToString()).Where("ApprenticeID", app.ID).Execute(); } }
public static void GetNobilityStats(uint Identifier, ulong Donation, ref sbyte Place, ref PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks Rank) { sbyte place = 0; PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks commoner = PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Commoner; for (int c = 0; c < 50; c++) { if (BoardList[c].EntityUID == Identifier) { break; } if (place < 50) { place = (sbyte)(place + 1); } } Place = (place < 50) ? place : ((sbyte)(-1)); if (Donation == 0L) { Place = -1; } commoner = GetRanking(Donation, place); Rank = commoner; }
public static void DeletVotes(PhoenixProject.Game.ConquerStructures.PlayersVot PlayerVot) { MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE).Delete("VoteIp", "ID", PlayerVot.Uid).And("IP", PlayerVot.AdressIp); cmd.Execute(); }
public static ulong MinimumDonationFor(PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks Rank) { ulong num = 0L; for (int c = 0; c < BoardList.Count; c++) { sbyte place = 0; PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks commoner = PhoenixProject.Network.GamePackets.nobility.NobilityIcon.NobilityRanks.Commoner; uint identifier = BoardList[c].EntityUID; ulong donation = BoardList[c].Donation; GetNobilityStats(identifier, donation, ref place, ref commoner); if ((commoner == Rank) && ((donation < num) || (num == 0L))) { num = donation; } } return (num + ((ulong)1L)); }
public static void GetStats(byte inClass, byte inLevel, PhoenixProject.Client.GameState client) { string Class = ""; inClass = (byte)((inClass / 10) * 10); switch (inClass) { case 10: Class = "Trojan"; break; case 20: Class = "Warrior"; break; case 40: Class = "Archer"; break; case 50: Class = "Ninja"; break; case 60: Class = "Monk"; break; case 70: Class = "Pirate"; break; default: Class = "Taoist"; break; } inLevel = Math.Max((byte)10, inLevel); inLevel = Math.Min((byte)120, inLevel); string[] Data = null; if (Class == "Trojan") Data = TrojanStats[inLevel].Split(','); else if (Class == "Warrior") Data = WarriorStats[inLevel].Split(','); else if (Class == "Archer") Data = ArcherStats[inLevel].Split(','); else if (Class == "Ninja") Data = NinjaStats[inLevel].Split(','); else if (Class == "Taoist") Data = TaoistStats[inLevel].Split(','); else if (Class == "Monk") Data = MonkStats[inLevel].Split(','); else if (Class == "Pirate") Data = MonkStats[inLevel].Split(','); client.Entity.Strength = Convert.ToUInt16(Data[0]); client.Entity.Vitality = Convert.ToUInt16(Data[1]); client.Entity.Agility = Convert.ToUInt16(Data[2]); client.Entity.Spirit = Convert.ToUInt16(Data[3]); }
public static void SavePlayersVot(PhoenixProject.Game.ConquerStructures.PlayersVot PlayerVot) { MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT); cmd.Insert("VoteIp").Insert("ID", PlayerVot.Uid).Insert("IP", PlayerVot.AdressIp).Execute(); }
void Add(PhoenixProject.Game.Enums.SkillIDs S) { Interfaces.ISkill New = new Network.GamePackets.Spell(true); New.ID = (ushort)S; New.Level = 0; New.Experience = 0; New.PreviousLevel = 0; New.Send(_client); Addskill.Add(New.ID, New); }
void WontAdd(PhoenixProject.Game.Enums.SkillIDs S) { Network.GamePackets.Data data = new Data(true); data.UID = _client.Entity.UID; data.dwParam = (byte)S; data.ID = 109; data.Send(_client); Interfaces.ISkill New = new Network.GamePackets.Spell(true); New.ID = (ushort)S; New.Level = 0; New.Experience = 0; New.PreviousLevel = 0; RemoveSkill.Add(New.ID, New); }
public static List<Coordonates> FindWay(ushort myX, ushort myY, ushort toX, ushort toY, PhoenixProject.Game.Map map) { List<Coordonates> SolutionPathList = new List<Coordonates>(); Node node_goal = new Node(null, null, 1, toX, toY, map); Node node_start = new Node(null, node_goal, 1, myX, myY, map); SortedCostNodeList OPEN = new SortedCostNodeList(); SortedCostNodeList CLOSED = new SortedCostNodeList(); OPEN.push(node_start); while (OPEN.Count > 0) { //if (count == 2000) // break; Node node_current = OPEN.pop(); if (node_current.isMatch(node_goal)) { node_goal.parentNode = node_current.parentNode; break; } ArrayList successors = node_current.GetSuccessors(); foreach (Node node_successor in successors) { int oFound = OPEN.IndexOf(node_successor); if (oFound > 0) { Node existing_node = OPEN.NodeAt(oFound); if (existing_node.CompareTo(node_current) <= 0) continue; } int cFound = CLOSED.IndexOf(node_successor); if (cFound > 0) { Node existing_node = CLOSED.NodeAt(cFound); if (existing_node.CompareTo(node_current) <= 0) continue; } if (oFound != -1) OPEN.RemoveAt(oFound); if (cFound != -1) CLOSED.RemoveAt(cFound); OPEN.push(node_successor); } CLOSED.push(node_current); } Node p = node_goal; while (p != null) { SolutionPathList.Add(new Coordonates() { X = p.x, Y = p.y }); p = p.parentNode; } return SolutionPathList; }