public void Initialize(float healthRestoreAmount, float needinessIncreaseAmount, PetStatus petStatus) { this.healthRestoreAmount = healthRestoreAmount; this.needinessIncreaseAmount = needinessIncreaseAmount; this.petStatus = petStatus; this.petColl = petStatus.GetComponentInChildren <Collider>(); }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestoreValue, float needinessIncreaseAmount) { this.petStatus = petStatus; this.conditionName = conditionName; this.conditionRestoreValue = conditionRestoreValue; this.needinessIncreaseAmount = needinessIncreaseAmount; this.petColl = petStatus.GetComponentInChildren <Collider>(); }
public void Initialize(PetStatus petStatus, string conditionName, float conditionRestorePerSecond, float needinessIncreasePerSecond) { this.petStatus = petStatus; this.conditionName = conditionName; this.conditionRestorePerSecond = conditionRestorePerSecond; this.needinessIncreasePerSecond = needinessIncreasePerSecond; this.petColl = petStatus.GetComponentInChildren <Collider>(); }
public void Initialize(PetStatus pet_status, string condition_name, float condition_restore_amount, float neediness_increase_amount) { this.pet_status = pet_status; this.condition_name = condition_name; this.condition_restore_amount = condition_restore_amount; this.neediness_increase_amount = neediness_increase_amount; this.pet_coll = pet_status.GetComponentInChildren <Collider>(); this.coll = GetComponentInChildren <Collider>(); }