// Start is called before the first frame update void Start() { currentTime = 0; transformationIndex = 0; endingManager = GetComponent <EndingManager>(); petStatus = petFormController.GetComponent <PetStatus>(); }
// Start is called before the first frame update void Start() { goodEndingScenes = new Dictionary <int, string>(); badEndingScenes = new Dictionary <int, string>(); foreach (PetFormEndings ending in petFormEndings) { goodEndingScenes.Add(ending.petFormId, ending.goodEndingSceneName); badEndingScenes.Add(ending.petFormId, ending.badEndingSceneName); } petForm = GetComponent <GameController>().petFormController; petStatus = petForm.GetComponent <PetStatus>(); }