public void Enumerator_State_Start() { int[] source = { 1, 3, 2, 4 }; Permutations <int> p = new Permutations <int>(source); IEnumerator <List <int> > e = p.GetEnumerator(); // move next has not been called yet List <int> current = e.Current; }
public void Enumerator_State_End() { int[] source = { 1, 3, 2, 4 }; Permutations <int> p = new Permutations <int>(source); IEnumerator <List <int> > e = p.GetEnumerator(); while (e.MoveNext()) { ; } // end of the enumeration has been reached List <int> current = e.Current; }
public void Enumerated_Reset() { int[] source = { 1, 3, 2, 4 }; Permutations <int> p = new Permutations <int>(source); IEnumerator <List <int> > e = p.GetEnumerator(); e.MoveNext(); List <int> c1 = e.Current; e.MoveNext(); e.Reset(); e.MoveNext(); Assert.IsTrue(Utils.IsEqual(c1, e.Current)); }