public void AddPartyProcess() { if (nowState == PartyAndQuestToggleState.OpenQuestMini) { if (isChanging == false) { SetBtnState(PartyAndQuestToggleState.OpenParty); AsHudDlgMgr.Instance.CloseQuestMiniView(); OpenParty(); isChanging = true; nowChangingTime = changingTime; } } else if (nowState == PartyAndQuestToggleState.CloseQuestMini) { if (IsHaveParty() == true) { nowState = PartyAndQuestToggleState.OpenParty; SetBtnState(PartyAndQuestToggleState.OpenParty); } } }
void ProcessBtnClick() { if (isChanging == true) return; if (nowState == PartyAndQuestToggleState.OpenQuestMini) // close quest mini { if (IsHaveParty() == true) { nowState = PartyAndQuestToggleState.OpenParty; SetBtnState(PartyAndQuestToggleState.OpenParty); OpenParty(); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.CloseQuestMiniView(); } else { nowState = PartyAndQuestToggleState.CloseQuestMini; SetBtnState(PartyAndQuestToggleState.CloseQuestMini); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.CloseQuestMiniView(); } } else if (nowState == PartyAndQuestToggleState.CloseQuestMini) { if (ArkQuestmanager.instance.GetSortedQuestListForQuestMini().Count == 0) { // add chat message AsEventNotifyMgr.Instance.CenterNotify.AddGMMessage(AsTableManager.Instance.GetTbl_String(421)); return; } nowState = PartyAndQuestToggleState.OpenQuestMini; SetBtnState(PartyAndQuestToggleState.OpenQuestMini); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.OpenQuestMiniView(); } else if (nowState == PartyAndQuestToggleState.OpenParty) // close party { if (IsHaveQuest() == true) { CloseParty(); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.OpenQuestMiniView(); nowState = PartyAndQuestToggleState.OpenQuestMini; SetBtnState(PartyAndQuestToggleState.OpenQuestMini); } else { nowState = PartyAndQuestToggleState.CloseParty; SetBtnState(PartyAndQuestToggleState.CloseParty); CloseParty(); } } else if (nowState == PartyAndQuestToggleState.CloseParty) { nowState = PartyAndQuestToggleState.OpenParty; SetBtnState(PartyAndQuestToggleState.OpenParty); OpenParty(); } }
void OpenQuestMiniView() { bool bHaveQuest = IsHaveQuest(); bool bHaveParty = IsHaveParty(); if (nowState == PartyAndQuestToggleState.None) // for first init { if (bHaveQuest == true) { nowState = PartyAndQuestToggleState.OpenQuestMini; SetBtnState(PartyAndQuestToggleState.OpenQuestMini); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.OpenQuestMiniView(); } else { nowState = PartyAndQuestToggleState.CloseQuestMini; SetBtnState(PartyAndQuestToggleState.CloseQuestMini); } } else // for enter world { switch (nowState) { case PartyAndQuestToggleState.OpenParty: OpenParty(); break; case PartyAndQuestToggleState.OpenQuestMini: { if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.OpenQuestMiniView(); CloseParty(); } break; case PartyAndQuestToggleState.CloseParty: CloseParty(); break; case PartyAndQuestToggleState.CloseQuestMini: if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.CloseQuestMiniView(); break; } SetBtnState(nowState); } }
public void SetBtnState(PartyAndQuestToggleState _state) { DisableAllImg(); if (_state == PartyAndQuestToggleState.OpenParty || _state == PartyAndQuestToggleState.OpenQuestMini) spriteBtnBacks[0].gameObject.SetActiveRecursively(true); else spriteBtnBacks[1].gameObject.SetActiveRecursively(true); if (_state == PartyAndQuestToggleState.OpenParty || _state == PartyAndQuestToggleState.CloseParty) spriteBtnIcons[1].gameObject.SetActiveRecursively(true); else spriteBtnIcons[0].gameObject.SetActiveRecursively(true); }
public void SetState(PartyAndQuestToggleState _state) { nowState = _state; }
/// <summary> /// for add only 1 count quest /// </summary> public void AddNewQuestProcess() { if (isChanging == true) return; if (nowState == PartyAndQuestToggleState.OpenParty) { SetBtnState(PartyAndQuestToggleState.OpenQuestMini); AsHudDlgMgr.Instance.OpenQuestMiniView(); CloseParty(); isChanging = true; nowChangingTime = changingTime; } else { nowState = PartyAndQuestToggleState.OpenQuestMini; SetBtnState(PartyAndQuestToggleState.OpenQuestMini); OpenQuestMiniView(); } }
public void ViewQuestMini() { nowState = PartyAndQuestToggleState.OpenQuestMini; SetBtnState(PartyAndQuestToggleState.OpenQuestMini); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.OpenQuestMiniView(); }
public void DelPartyProcess() { if (IsHaveQuest() == true) { if (AsHudDlgMgr.Instance.IsOpenQuestMiniView == false) { nowState = PartyAndQuestToggleState.OpenQuestMini; SetBtnState(PartyAndQuestToggleState.OpenQuestMini); if (AsHudDlgMgr.Instance != null) AsHudDlgMgr.Instance.OpenQuestMiniView(); } } else { nowState = PartyAndQuestToggleState.CloseQuestMini; SetBtnState(PartyAndQuestToggleState.CloseQuestMini); } }