public bool partOverlappingShip(GameObject part) { Collider2D[] overlappingColliders = Physics2D.OverlapCircleAll(part.transform.position, 8.0f);; if (overlappingColliders.Length > 0) { for (uint i = 0; i < overlappingColliders.Length; i++) { GameObject gO = overlappingColliders[i].gameObject; Part_Info partInfo = gO.GetComponent <Part_Info>(); if (partInfo == null) { continue; } int shipID = partInfo.ShipID; if (shipID > 0) { if (Vector2.Distance(part.transform.position, gO.transform.position) < part.GetComponent <BoxCollider2D>().size.x *0.4f) { return(true); } } } } return(false); }
/// <summary> Saves the data stored in this instance of the /// element to the provided bibliographic object </summary> /// <param name="Bib"> Object to populate this element from </param> public override void Populate_From_Bib(SobekCM_Item Bib) { // Just save this object serialHierarchyObject = Bib.Bib_Info.Series_Part_Info; serialInfo = Bib.Behaviors.Serial_Info; // Check the type for default if (Bib.Bib_Info.SobekCM_Type == TypeOfResource_SobekCM_Enum.Newspaper ) newspaper = true; }
/// <summary> Constructor for a new Serial_Hierarchy_Form_Element, used in the metadata /// template to display and allow the user to edit notes about a /// bibliographic package. </summary> public Serial_Hierarchy_Form_Element() : base("SerialHierarchy") { // Set the type of this object base.type = Element_Type.SerialHierarchy; base.display_subtype = "form"; // Set some immutable characteristics always_single = true; always_mandatory = false; base.thisBox.DoubleClick += thisBox_Click; base.thisBox.KeyDown += thisBox_KeyDown; base.thisBox.ReadOnly = true; base.thisBox.BackColor = Color.White; serialHierarchyObject = new Part_Info(); newspaper = false; listenForChange = false; }
public Ship getShip(GameObject myGO) { Collider2D[] collidersInRadius = Physics2D.OverlapCircleAll(myGO.transform.position, 1.0f); if (collidersInRadius.Length > 0) { for (uint i = 0; i < collidersInRadius.Length; i++) { Collider2D coll2D = collidersInRadius[i]; //coll2D.gameObject.GetComponent<Component_Color>().getColor(); need something like this to get ship part colors later on Part_Info partInfo = coll2D.gameObject.GetComponent <Part_Info>(); if (partInfo != null) { int shipID = partInfo.ShipID; if (shipID > 0) { return(getShip(shipID)); } } } } return(null); }
public void Set_PartInfo(Part_Info PartInfo, Serial_Info SerialInfo, bool isNewspaper) { partInfo = PartInfo; serialInfo = SerialInfo; volumeDisplayTextBox.Text = partInfo.Enum1; if (partInfo.Enum1_Index >= 0) { volumeOrderTextBox.Text = partInfo.Enum1_Index.ToString(); } issueDisplayTextBox.Text = partInfo.Enum2; if (partInfo.Enum2_Index >= 0) { issueOrderTextBox.Text = partInfo.Enum2_Index.ToString(); } partDisplayTextBox.Text = partInfo.Enum3; if (partInfo.Enum3_Index >= 0) { partOrderTextBox.Text = partInfo.Enum3_Index.ToString(); } yearDisplayTextBox.Text = partInfo.Year; if (partInfo.Year_Index >= 0) { yearOrderTextBox.Text = partInfo.Year_Index.ToString(); } monthDisplayTextBox.Text = partInfo.Month; if (partInfo.Month_Index >= 0) { monthOrderTextBox.Text = partInfo.Month_Index.ToString(); } dayDisplayTextBox.Text = partInfo.Day; if (partInfo.Day_Index >= 0) { dayOrderTextBox.Text = partInfo.Day_Index.ToString(); } if (serialInfo.Count > 0) { if (partInfo.Year == serialInfo[0].Display) { yearDisplayTextBox.Focus(); chronRadioButton.Checked = true; } else { volumeDisplayTextBox.Focus(); enumRadioButton.Checked = true; } } else { // If no default, set it by type if (isNewspaper) { yearDisplayTextBox.Focus(); chronRadioButton.Checked = true; } else { volumeDisplayTextBox.Focus(); enumRadioButton.Checked = true; } } dayOrderTextBox.TextChanged += textChanged; dayDisplayTextBox.TextChanged += textChanged; monthOrderTextBox.TextChanged += textChanged; monthDisplayTextBox.TextChanged += textChanged; yearOrderTextBox.TextChanged += textChanged; yearDisplayTextBox.TextChanged += textChanged; partOrderTextBox.TextChanged += textChanged; partDisplayTextBox.TextChanged += textChanged; issueOrderTextBox.TextChanged += textChanged; issueDisplayTextBox.TextChanged += textChanged; volumeDisplayTextBox.TextChanged += textChanged; volumeOrderTextBox.TextChanged += textChanged; enumRadioButton.CheckedChanged += checkedChanged; chronRadioButton.CheckedChanged += checkedChanged; }