// Update is called once per frame void Update() { MousePosNow = Input.mousePosition; //鏃嬭浆zz if (Input.GetMouseButtonDown(0)) { BaseY = Parent1.localEulerAngles.y; BaseX = Parent2.localEulerAngles.x; BaseMousePos = Input.mousePosition; } if (Input.GetMouseButton(0)) { Parent1.localEulerAngles = new Vector3(0, Input.mousePosition.x - BaseMousePos.x + BaseY, 0); Parent2.localEulerAngles = new Vector3(BaseMousePos.y - Input.mousePosition.y + BaseX, 0, 0); } //鎺ㄦ媺zz if (Input.GetMouseButtonDown(1)) { BaseMousePos2 = Input.mousePosition; BasePosZ = ThisCamera.localPosition.z; } if (Input.GetMouseButton(1)) { ThisCamera.localPosition = new Vector3(0, 0, -(Input.mousePosition.y - BaseMousePos2.y) / 100 + BasePosZ); } /// if (Input.GetMouseButtonDown(2)) { } if (Input.GetMouseButton(2)) { Parent2.Translate((MousePosNow.x - MousePosLast.x) / 1000 * ThisCamera.localPosition.z, 0, 0); Parent1.transform.position = Parent2.position; Parent2.localPosition = Vector3.zero; Parent1.Translate(0, (MousePosNow.y - MousePosLast.y) / 1000 * ThisCamera.localPosition.z, 0); } // if (Input.GetKey(KeyCode.F)) //褰掗浂zz { Parent1.position = Vector3.zero; ThisCamera.localPosition = new Vector3(0, 0, -5); } MousePosLast = Input.mousePosition; }