//funcion que regresa a la escena del menu principal public void ButtonReturn() { PanelConfirmacion.SetActive(true); btnYes.GetComponent <Button>().onClick.AddListener(() => { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif }); btnNo.GetComponent <Button>().onClick.AddListener(() => { PanelConfirmacion.SetActive(false); }); }
void Start() { cont = 1; x = -1; y = -1; RotX = 0; RotY = 0; move = true; ready = true; destroy = false; rotate = false; rnd = true; isWhite = false; buttonColor = false; buttonEdition = false; buttonInfo = false; ModificarXY = true; guardadoTut = false; ButtonVisAct = false; BandEnter = false; BandOnClick = false; //FDDM fieldBSTotalC = GameObject.Find("InputField"); //Input del menu editar para la cantidad de componentes textTC = GameObject.Find("TextTC").GetComponent <Text>(); //Texto que esta en la ventana que solicita la cantidad de elementos del componente. //FDDM btnSave = GameObject.Find("ButtonSaveEdition"); showPanel = GameObject.Find("PanelEdition").GetComponent <CanvasGroup>(); fieldS = GameObject.Find("InputSaveEdition"); panelEdit = GameObject.Find("PanelEdition"); ControllerBoard = GameObject.Find("Tablero").GetComponent <ControllerBoard>(); tablero = GameObject.Find("Tablero"); panelSave = GameObject.Find("PanelGuardar"); panel = GameObject.Find("PanelInfo"); panelLoad = GameObject.Find("PanelCargar"); panelProc = GameObject.Find("PanelProcesos"); panelInfo = GameObject.Find("PanelInfo"); panelColor = GameObject.Find("PanelChangeColor"); textStatus = GameObject.Find("TextStatusEdition").GetComponent <Text>(); panelSociedad = GameObject.Find("sociedad"); inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); Camera = GameObject.Find("Camera").GetComponent <CameraController>(); btnShow = GameObject.Find("ShowCategory"); panelEdit.SetActive(false); panelColor.SetActive(false); BSTotalC = GameObject.Find("ButtonSaveTotalC"); MenuStickers = GameObject.Find("MenuStickers"); MenuFicha = GameObject.Find("PanelFicha"); PanelSupport = GameObject.Find("PanelSoporte"); PanelConfirmacion = GameObject.Find("PanelConfirmacion"); PanelConfirmacion1 = GameObject.Find("PanelConfirmacion1"); btnYes1 = GameObject.Find("Yes1"); btnNo1 = GameObject.Find("No1"); btnYes = GameObject.Find("Yes"); btnNo = GameObject.Find("No"); MenuStickers.SetActive(false); MenuFicha.SetActive(false); PanelSupport.SetActive(false); PanelConfirmacion.SetActive(false); PanelConfirmacion1.SetActive(false); }