// Use this for initialization void Start() { //getting references to the happiness scripts pengHappy = this.GetComponent <PenguinHappiness>(); panHappy = this.GetComponent <PandaHappiness>(); gorHappy = this.GetComponent <GorillaHappiness>(); zebHappy = this.GetComponent <ZebrasHappiness>(); kanHappy = this.GetComponent <KangarooHappiness>(); }
// Use this for initialization void Start() { //getting reference to scripts happyManager = GameObject.Find("HappinessManager"); penguHappy = happyManager.GetComponent <PenguinHappiness>(); panHappy = happyManager.GetComponent <PandaHappiness>(); gorHappy = happyManager.GetComponent <GorillaHappiness>(); zebHappy = happyManager.GetComponent <ZebrasHappiness>(); kangHappy = happyManager.GetComponent <KangarooHappiness>(); problemDisplay = this.GetComponent <ProblemDisplay>(); //hiding objectives initially HideAllObjectives(); //counting the number of problems in the list numberofProblemsInList = ProblemsList.Count + 1; //do the things that set up the generator SetUpGenerator(); }