public void SendInfo(PlayerObject play) { byte[] data3 = { 41, 0, 238, 7, 28, 162, 1, 0, 91, 1, 27, 2, 144, 1, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 76, 0, 0, 0, 1, 8, 211, 249, 193, 250, 207, 201, 181, 192, 0, 0, 0 }; //play.SendData(data3, true); PacketOut outpack = new PacketOut(); String sName = mPlay.GetName(); int nLen = 33 + GameBase.Core.Coding.GetDefauleCoding().GetBytes(sName).Length; outpack.WriteInt16((short)nLen); outpack.WriteInt16(2030); outpack.WriteUInt32(this.GetTypeId()); outpack.WriteInt16(this.GetCurrentX()); outpack.WriteInt16(this.GetCurrentY()); outpack.WriteInt32(400);//144, 1, 0, 0 outpack.WriteInt32(34); outpack.WriteInt32(0); outpack.WriteInt32(76); outpack.WriteByte(1); outpack.WriteString(sName); outpack.WriteByte(0); outpack.WriteByte(0); outpack.WriteByte(0); // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(outpack.GetNormalBuff())); play.SendData(outpack.Flush(), true); // byte[] data3 = { 41, 0, 238, 7, 28, 162, 1, 0, 91, 1, 27, 2, 144, 1, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 76, 0, 0, 0, 1, 8, 211, 249, 193, 250, 207, 201, 181, 192, 0, 0, 0 }; // this.SendData(data3, true); }
public static void SendConnectMapServer(GameSession session, int key, int key2) { byte[] defdata = { 232, 16, 67, 3 }; byte[] defdata2 = { 121, 39, 0, 0, 49, 50, 48, 46, 49, 51, 50, 46, 54, 57, 46, 49, 52, 55, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte[] ipdata = Coding.GetDefauleCoding().GetBytes(m_GameServerIP); PacketOut packout = new PacketOut(session.GetGamePackKeyEx()); packout.WriteUInt16(84); packout.WriteUInt16(PacketProtoco.S_GAMESERVERINFO); packout.WriteInt32(key); packout.WriteInt32(key2); packout.WriteInt32(m_GameServerPort); packout.WriteBuff(defdata); packout.WriteBuff(ipdata); for (int i = 0; i < 28 - ipdata.Length; i++) { packout.WriteByte(0); } packout.WriteBuff(defdata2); defdata = packout.Flush(); server.SendData(session.m_Socket, defdata); }
public void SendLegionInfo() { //广播给周围的人刷新自身信息 play.RefreshRoleInfo(); NetMsg.MsgSelfLegionInfo self_info = new NetMsg.MsgSelfLegionInfo(); self_info.Create(null, play.GetGamePackKeyEx()); if (legion == null) { self_info.legion_name = ""; self_info.legion_id = 0; self_info.money = 0; self_info.devote = 0; self_info.place = 0; self_info.title = 0; self_info.title = 0; play.SendData(self_info.GetBuffer()); return; } //byte[] dat5 = { 108, 0, 82, 4, 246, 0, 0, 0, 144, 208, 3, 0, 144, 208, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 3, 0, 0, 4/*!!!头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 210, 176, 177, 200, 186, 243, 204, 236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref dat5, dat5.Length); //play.SendData(dat5); //byte[] data10 = { 21, 0, 247, 3, 246, 0, 0, 0, 3, 0, 1, 8, 196, 234, 201, 217, 187, 196, 204, 198, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data10, data10.Length); //play.SendData(data10); //return; self_info.legion_name = legion.GetBaseInfo().name; self_info.legion_id = legion.GetBaseInfo().id; self_info.money = (int)legion.GetBaseInfo().money; self_info.devote = GetDevote(); self_info.place = GetPlace(); self_info.title = legion.GetBaseInfo().title; play.SendData(self_info.GetBuffer()); //收到网络协议:长度:21协议号:1015 byte[] legion_name = Coding.GetDefauleCoding().GetBytes(legion.GetBaseInfo().name); PacketOut outpack = new PacketOut(play.GetGamePackKeyEx()); outpack.WriteUInt16((ushort)(12 + legion_name.Length)); outpack.WriteUInt16(1015); outpack.WriteUInt32(legion.GetBaseInfo().id); outpack.WriteUInt16(3); outpack.WriteByte(1); outpack.WriteString(legion.GetBaseInfo().name); outpack.WriteByte(0); play.SendData(outpack.Flush()); }
public void SetTrading(bool v) { mIsTrad = v; PacketOut outpack = null; if (mIsTrad) { PlayerObject target = UserEngine.Instance().FindPlayerObjectToTypeID(GetTradTarget()); if (target == null) { SetTrading(false); return; } outpack = new PacketOut(target.GetGamePackKeyEx()); outpack.WriteUInt16(16); outpack.WriteUInt16(1056); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteUInt32(3); outpack.WriteUInt32(1); target.SendData(outpack.Flush()); } else { byte[] data = { 16, 0, 32, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0 }; outpack = new PacketOut(play.GetGamePackKeyEx()); outpack.WriteBuff(data); play.SendData(outpack.Flush()); play.LeftNotice("交易失败!"); //返还魔石、金币 道具与装备 play.ChangeAttribute(GameStruct.UserAttribute.GOLD, mnGold); if (mnGameGold > 0) { play.ChangeAttribute(GameStruct.UserAttribute.GAMEGOLD, mnGameGold); } if (mnGold > 0) { play.ChangeAttribute(GameStruct.UserAttribute.GOLD, mnGameGold); } //装备 for (int i = 0; i < mListItem.Count; i++) { play.GetItemSystem().AddTradItem(mListItem[i]); } //返还幻兽 for (int i = 0; i < mListEudemon.Count; i++) { play.GetEudemonSystem().AddEudemon(mListEudemon[i]); } mListItem.Clear(); mListEudemon.Clear(); } }
public static void OnConnect(Socket s) { GameSession session; lock (_lock_session) { session = new GameSession(s); m_DicSession[s] = session; } //发送key PacketOut packout = new PacketOut(session.GetGamePackKeyEx()); packout.WriteInt16(8); //长度 packout.WriteUInt16(PacketProtoco.S_KEY); packout.WriteInt32(m_Key); byte[] data = packout.Flush(); server.SendData(s, data); }
//播放动作- //action_id :动作id //play : 参数如果不为空,则只对该角色播放动作,否则广播 public void PlayFaceAcion(uint action_id, PlayerObject play = null) { PacketOut outpack; if (play == null) { outpack = new PacketOut(); } else { outpack = new PacketOut(play.GetGamePackKeyEx()); } outpack.WriteUInt16(28); outpack.WriteUInt16(1010); outpack.WriteUInt32(0); outpack.WriteUInt32(this.GetTypeId()); outpack.WriteUInt32(23855267); outpack.WriteUInt32(mInfo.dir); outpack.WriteUInt32(action_id); outpack.WriteUInt32(9530); byte[] data = outpack.Flush(); if (play != null) { play.SendData(data); return; } //this.RefreshVisibleObject(); foreach (RefreshObject o in mVisibleList.Values) { BaseObject obj = o.obj; if (obj.type == OBJECTTYPE.PLAYER) { PlayerObject _play = obj as PlayerObject; outpack = new PacketOut(_play.GetGamePackKeyEx()); outpack.WriteBuff(data); _play.SendData(outpack.Flush()); } } }
public void SetTradGameGold(int gamegold) { if (gamegold <= 0) { return; } PlayerObject obj = UserEngine.Instance().FindPlayerObjectToTypeID(GetTradTarget()); if (obj == null) { return; } mnGameGold = gamegold; //发给对方 PacketOut outpack = new PacketOut(obj.GetGamePackKeyEx()); outpack.WriteUInt16(16); outpack.WriteUInt16(1056); outpack.WriteInt32(mnGameGold); outpack.WriteInt32(12); outpack.WriteInt32(0); obj.SendData(outpack.Flush()); }
//获取远程摊位 //id 为从指定序号摊位 -1为自动顺序 public void GetRemotePtich(PlayerObject play, int id = -1) { int ptich_id = -1; if (id != -1 && id >= 0 && id < mListPtichInfo.Count) { if (mListPtichInfo[id].play == null) { play.MsgBox("该摊位未开放"); return; } ptich_id = id; } else { ptich_id = GetRemotePtichId(play.GetCurrentRemotePtichId()); } if (ptich_id == -1) { return; //无摊位 返回 } play.SetCurrentRemotePtichId(ptich_id); //远程摊位信息 String sName = mListPtichInfo[ptich_id].play.GetName(); int nLen = 13 + Coding.GetDefauleCoding().GetBytes(sName).Length; PacketOut outpack = new PacketOut(); outpack.WriteInt16((short)nLen); outpack.WriteInt16(1015); // {19,0,247,3,14,0,0,0,125,0,1,6,203,167,208,161,187,239,0} outpack.WriteInt32(ptich_id + 1); outpack.WriteInt16(125); outpack.WriteByte(1); outpack.WriteString(sName); outpack.WriteByte(0); play.SendData(outpack.Flush(), true); for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count ; i++) { RoleItemInfo item_info = null; RoleData_Eudemon eudemon = null; if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon( mListPtichInfo[ptich_id].mSellItemList[i].item_id); if (eudemon == null) { continue; } item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); } else { item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem( mListPtichInfo[ptich_id].mSellItemList[i].item_id); } if (item_info != null) { NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info, (uint)(ptich_id + 1), mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type, true); play.SendData(msg.GetBuffer(), true); //发送幻兽信息 if (item_info.typeid >= IDManager.eudemon_start_id) { mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon); } } } }
//角色摆摊 //nPtichId 摊位ID //play 摆摊对象 public bool AddPlayPtich(int nPtichId, PlayerObject play) { if (nPtichId < 0 || nPtichId >= GameBase.Config.Define.PTICH_MAX_COUNT) { return(false); } if (PtichHasPlay(nPtichId)) { return(false); } if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) { return(false); //正在摆摊中 } play.GetTimerSystem().AddStatus(GameStruct.RoleStatus.STATUS_PTICH); mListPtichInfo[nPtichId].play = play; //设置方向 play.SetDir(DIR.LEFT_DOWN); PacketOut outpack = new PacketOut(); //网络连接堵塞提示 //outpack.WriteInt16(16); //outpack.WriteInt16(1012); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteInt32(0); //outpack.WriteInt32(0); //play.SendData(outpack.Flush(), true); //这个不知道是什么鬼 //outpack = new PacketOut(); //outpack.WriteInt16(20); //outpack.WriteInt16(1017); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteInt32(1); //outpack.WriteInt32(4); //outpack.WriteInt32(60317); //157, 235, 0, 0 //play.SendData(outpack.Flush(),true); PtichObject obj = new PtichObject(play); obj.SetPoint((short)(play.GetCurrentX() + 1), (short)(play.GetCurrentY() + 1)); play.GetGameMap().AddObject(obj); obj.Refresh(); mListPtichInfo[nPtichId].PtichObj = obj; //收到网络协议:长度:28协议号:1010 outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1010); outpack.WriteInt32(101088); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt16(obj.GetCurrentX()); outpack.WriteInt16(obj.GetCurrentY()); outpack.WriteInt32(0); outpack.WriteUInt32(obj.GetTypeId()); outpack.WriteInt32(9570); play.SendData(outpack.Flush(), true); //byte[] data4 = { 28, 0, 242, 3, 224, 138, 1, 0, 174, 66, 15, 0, 91, 1, 27, 2, 0, 0, 0, 0, 28, 162, 1, 0, 98, 37, 0, 0 }; //this.SendData(data4, true); return(true); }
public void BuyItem(PlayerObject play, uint ptich_obj_id, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) { play.MsgBox("摆摊中不允许购买!"); return; } int ptich_id = -1; for (int i = 0; i < mListPtichInfo.Count; i++) { if (mListPtichInfo[i].PtichObj == null) { continue; } if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id) { ptich_id = i; break; } } if (ptich_id == -1) { return; } //检测是否有道具 int price = 0; byte sell_type = 0; RoleItemInfo item = null; RoleData_Eudemon eudemon = null; bool bFind = false; for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++) { if (mListPtichInfo[ptich_id].mSellItemList[i].item_id == item_id) { bFind = true; if (item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) { return; } item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); } else { item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(item_id); } if (item == null) { play.MsgBox("购买失败!"); return; } price = mListPtichInfo[ptich_id].mSellItemList[i].price; sell_type = mListPtichInfo[ptich_id].mSellItemList[i].sell_type; if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,魔石不足!"); return; } play.ChangeMoney(MONEYTYPE.GAMEGOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GAMEGOLD, price); } else if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,金币不足!"); return; } play.ChangeMoney(MONEYTYPE.GOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GOLD, price); } else { return; } mListPtichInfo[ptich_id].mSellItemList.RemoveAt(i); break; } } if (!bFind) { play.MsgBox("购买失败,该道具已下架!"); return; } if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; play.GetEudemonSystem().AddTempEudemon(eudemon);//加到临时表 } else { //添加道具 item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } play.GetItemSystem().AwardItem(item); //删除卖方道具 //刷新摊位道具栏 卖方 GetBackItem(mListPtichInfo[ptich_id].play, item_id); mListPtichInfo[ptich_id].play.GetItemSystem().DeleteItemByID(item_id); //买方 //{28,0,241,3,140,87,212,7,70,160,1,0,23,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0} PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32(23); //购买完的标识 outpack.WriteInt16(0); outpack.WriteInt32(1); outpack.WriteInt32(0); outpack.WriteInt16(0); play.SendData(outpack.Flush(), true); // this.LookPtich(play, ptich_obj_id); // this.LookPtich(mListPtichInfo[ptich_id].play, ptich_obj_id); }
//查看摊位 //ptich_obj_id 摊位对象id //page 页码 public void LookPtich(PlayerObject play, uint ptich_obj_id) { int ptich_id = -1; for (int i = 0; i < mListPtichInfo.Count; i++) { if (mListPtichInfo[i].PtichObj == null) { continue; } if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id) { ptich_id = i; break; } } if (ptich_id == -1) { return; } // 摊位信息 byte[] senddata = { 42, 0, 105, 4, 244, 1, 0, 0, 64, 66, 15, 0, 36, 52, 156, 8, 3, 0, 0, 0, 30, 214, 44, 135, 2, 0, 0, 0, 164, 3, 178, 5, 1, 0 }; PacketOut outpack = new PacketOut(); outpack.WriteBuff(senddata); outpack.WriteInt16((short)(ptich_id + 1)); byte[] data2 = { 1, 4, 202, 165, 213, 189 }; outpack.WriteBuff(data2); play.SendData(outpack.Flush(), true); //出售的道具信息 for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++) { RoleItemInfo item_info = null; RoleData_Eudemon eudemon = null; if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon( mListPtichInfo[ptich_id].mSellItemList[i].item_id); if (eudemon == null) { continue; } item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); } else { item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem( mListPtichInfo[ptich_id].mSellItemList[i].item_id); } if (item_info != null) { NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info, ptich_obj_id, mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type); play.SendData(msg.GetBuffer(), true); //发送幻兽信息 if (item_info.typeid >= IDManager.eudemon_start_id) { mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon); // play.GetEudemonSystem().SendEudemonInfo(eudemon, false, true); } } } //道具id //摊位对象id //魔石价格 //道具基础id //最大损耗 172, 38, //当前损耗 172, 38, //摊位栏 3 //是否鉴定 0.已鉴定 1.未鉴定 //未知 50 //第一个宝石 30 //第二个宝石 30 //未知 0,0 //强化等级 12 //32.未知 //33.未知 //34.未知 //35.未知 //36/37.38.39 未知 //40.41. 战魂等级 //42-51 未知 //52 地攻击 //53 水攻击 //54 火攻击 //55 风攻击 //56 特效 //64 第三个宝石 // byte[] data = { 101, 0, 84, 4, 13, 11, 150, 7, 67,162,1,0, 172, 13, 0, 0, 132, 70, 2, 0, 172, 38, 172, 38, 3, 0, 50, 30, 30, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 10, 209, 215, 253, 136, 133, 101, 159, 111, 235, 112, 0, 0, 0, 0, 0 }; // play.SendData(GameServer.PtichData, true); //107075 // 收到网络协议:长度:98协议号:1108 //byte[] data1 = { 98, 0, 84, 4, 110, 134, 61, 138, 67, 162, 1, 0, 14, 0, 0, 0, 118, 91, 16, 0, 0, 0, 0, 0, 3, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 9, 198, 230, 210, 236, 202, 222, 79, 208, 205, 0, 0, 0 }; //play.SendData(data1,true); //收到网络协议:长度:24协议号:2037 //byte[] data3 = {24,0,245,7,3,0,0,0,110,134,61,138,1,0,0,0,24,0,0,0,138,2,0,0}; // play.SendData(data3,true); ////收到网络协议:长度:496协议号:2037 // byte[] data4 = { 240, 1, 245, 7, 3, 0, 0, 0, 110, 134, 61, 138, 60, 0, 0, 0, 6, 0, 0, 0, 159, 8, 0, 0, 7, 0, 0, 0, 159, 8, 0, 0, 10, 0, 0, 0, 81, 0, 0, 0, 8, 0, 0, 0, 150, 0, 0, 0, 9, 0, 0, 0, 83, 94, 121, 19, 55, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 2, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 2, 0, 0, 0, 21, 0, 0, 0, 5, 0, 0, 0, 23, 0, 0, 0, 1, 0, 0, 0, 25, 0, 0, 0, 244, 5, 0, 0, 26, 0, 0, 0, 33, 5, 0, 0, 27, 0, 0, 0, 165, 3, 0, 0, 28, 0, 0, 0, 19, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 11, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 77, 0, 0, 0, 0, 0, 0, 0, 78, 0, 0, 0, 0, 0, 0, 0, 79, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 24, 0, 0, 0, 138, 2, 0, 0, 13, 0, 0, 0, 50, 0, 0, 0, 1, 0, 0, 0, 13, 4, 0, 0, 0, 0, 0, 0, 204, 5, 0, 0, 3, 0, 0, 0, 231, 2, 0, 0, 2, 0, 0, 0, 11, 4, 0, 0, 4, 0, 0, 0, 47, 2, 0, 0, 5, 0, 0, 0, 190, 2, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 176, 10, 0, 0, 37, 0, 0, 0, 235, 49, 0, 0, 38, 0, 0, 0, 79, 71, 0, 0, 39, 0, 0, 0, 168, 35, 0, 0, 40, 0, 0, 0, 235, 49, 0, 0, 41, 0, 0, 0, 225, 26, 0, 0, 42, 0, 0, 0, 179, 32, 0, 0, 83, 0, 0, 0, 50, 0, 0, 0 }; // play.SendData(data4, true); }
//收摊 //bSendData 是否回发收摊数据- 玩家下线就不发 public void ShutPtich(PlayerObject play, bool bSendData = true) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) { return; } uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); if (ptich_obj_id == 0) { return; } for (int i = 0; i < mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Count; i++) { GameStruct.RoleItemInfo item = null; if (mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); if (eudemon == null) { continue; } item = play.GetItemSystem().FindItem(eudemon.itemid); } else { item = play.GetItemSystem().FindItem( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); } if (item != null) { //放回到包裹 //放回到包裹或幻兽背包 if (item.typeid >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item.id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); } } } mListPtichInfo[play.GetCurrentPtichID()].play = null; //移除地图对象 play.GetGameMap().RemoveObj(mListPtichInfo[play.GetCurrentPtichID()].PtichObj); mListPtichInfo[play.GetCurrentPtichID()].PtichObj = null; mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Clear(); if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(16); outpack.WriteInt16(2031); outpack.WriteUInt32(ptich_obj_id); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32(2); play.SendData(outpack.Flush(), true); } //移除摆摊状态 play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_PTICH); }
//摊位取回道具 public void GetBackItem(PlayerObject play, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) { return; } uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) { return; } if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) { return; } item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) { return; } } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) { return; } } int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { mListPtichInfo[nPtichId].mSellItemList.RemoveAt(i); break; } } //放回到包裹或幻兽背包 if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); }
//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) { return; } uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) { return; } if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) { return; } item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) { return; } } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) { return; } } if (ptich_obj_id == 0) { return; } //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }