public void Continue() { ExitPanel.SetActive(false); GE.gameObject.SetActive(true); HUD.SetActive(true); PHUD.SetActive(true); GE.worldState = GenerateEnemy.WorldState.run; }
void ExitOrNot() { GE.worldState = GenerateEnemy.WorldState.pause; GE.gameObject.SetActive(false); HUD.SetActive(false); PHUD.SetActive(false); ExitPanel.SetActive(true); }