public PCAction(GameObject actor, bool sitting, string seatType) : base(actor) { InitInteractionInfo(false, true); pcControllableAction = null; pcPopupMenuAction = null; this.sitting = sitting; this.seatType = seatType; }
protected override void UpdateFirstRound() { QueueAction(pcControllableAction = new PCControllableAction(actor, sitting, seatType)); }