public void Parse(string savedData) { string[] data = savedData.Split(':'); //version Check if (data[0] == "1") { //turn this.turn = Int32.Parse(data[1]); //ourAiHp this.masterMind = new EnemyAi(Int32.Parse(data[2]), Int32.Parse(data[3]), Int32.Parse(data[4])); this.warMachine = new OurAi(Int32.Parse(data[8]), Int32.Parse(data[9]), Int32.Parse(data[10])); this.warMachine.GetAP().AddCurrentMaxAp(); int savedCurrentAp = Int32.Parse(data[5]); int savedMaxAp = Int32.Parse(data[6]); for (int i = 0; i < AP.MAX_AP; i++) { if (this.warMachine.GetAP().GetCurrentMaxAp() < savedMaxAp) { this.warMachine.GetAP().AddCurrentMaxAp(); } } this.warMachine.GetAP().ResetCurrentAp(); for (int i = 0; i < AP.MAX_AP; i++) { if (this.warMachine.GetAP().GetCurrentAp() > savedMaxAp) { this.warMachine.GetAP().SubCurrentAp(); } } //resources ResourceManager rm = this.warMachine.GetResourceManager(); rm.ReceiveResource(rm.ToResource(data[7])); } else if (data[0] == "2") { //turn this.turn = Int32.Parse(data[1]); //ourAiHp this.masterMind = new EnemyAi(Int32.Parse(data[2]), Int32.Parse(data[3]), Int32.Parse(data[4])); this.warMachine = new OurAi(Int32.Parse(data[9]), Int32.Parse(data[10]), Int32.Parse(data[11])); this.warMachine.GetAP().AddCurrentMaxAp(); int savedCurrentAp = Int32.Parse(data[5]); int savedMaxAp = Int32.Parse(data[6]); for (int i = 0; i < AP.MAX_AP; i++) { if (this.warMachine.GetAP().GetCurrentMaxAp() < savedMaxAp) { this.warMachine.GetAP().AddCurrentMaxAp(); } } this.warMachine.GetAP().ResetCurrentAp(); for (int i = 0; i < AP.MAX_AP; i++) { if (this.warMachine.GetAP().GetCurrentAp() > savedMaxAp) { this.warMachine.GetAP().SubCurrentAp(); } } //resources ResourceManager rm = this.warMachine.GetResourceManager(); rm.ReceiveResource(rm.ToResource(data[7])); //facilities isActivated for (int i = 0; i < data[8].Length; i++) { if (data[8][i].Equals('1')) { this.warMachine.GetFaclilties()[i].Activate(); } } } }
public WarField() { turn = 2; masterMind = new EnemyAi(2000, 10, 0); warMachine = new OurAi(500, 10, 0); }