示例#1
0
        private static int FuncBody(IntPtr parLuaState)
        {
            if (Lua.ArgsCount(parLuaState) != 0)
            {
                return(0);
            }

            if (!enabled)
            {
                Lua.Print("Starting to loot all corpses in range");
                if (ObjectManager.EnumObjects())
                {
                    List <WoWUnit> mobs = ObjectManager.Mobs;
                    lootableUnits = mobs.OfType <WoWUnit>()
                                    .Where(i => i.CanBeLooted &&
                                           i.DistanceTo(ObjectManager.Player) < 4.20f)
                                    .OrderBy(i => i.DistanceTo(ObjectManager.Player))
                                    .ToList();
                    lootCounter = 0;
                    lootOpen    = false;
                    enabled     = true;
                    Wait.Remove("LootOpenBlacklist");
                    Wait.Remove("LootClickBlacklist");
                    AntiWarden.HookWardenMemScan.GetHack("LootPatch").Apply();
                    if (AutoLoot.enabled)
                    {
                        OnRightClickUnitHook.Remove();
                        OnRightClickObjectHook.Remove();
                    }
                    DirectX.RunInEndScene(EndScene);
                }
            }
            return(0);
        }
示例#2
0
        private static int FuncBody(IntPtr parLuaState)
        {
            try
            {
                if (Lua.ArgsCount(parLuaState) != 0)
                {
                    return(0);
                }

                if (enabled)
                {
                    enabled = false;
                    OnRightClickUnitHook.Remove();
                    OnRightClickObjectHook.Remove();
                    Lua.Print("Autoloot disabled");
                }
                else
                {
                    enabled = true;
                    OnRightClickUnitHook.Apply();
                    OnRightClickObjectHook.Apply();
                    Lua.Print("Autoloot enabled");
                }

                string    path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
                XDocument doc  = XDocument.Load(path + "\\Settings.xml");
                doc.Element("Settings").Element("AutoLoot").Value = enabled.ToString();
                doc.Save(path + ".\\Settings.xml");
            }
            catch
            {
                MessageBox.Show("Settings.xml is broken or non-existent. Please delete it and relaunch the hack!");
                Process.GetCurrentProcess().Kill();
            }

            return(0);
        }