public IEnumerable <Coord> MakeListOfConvertedTokens(Player p, int x, int y) { var playChanges = new List <Coord>(); OffsetCalculator calc = new OffsetCalculator(x, y); for (int dir = 0; dir < 9; dir++) { calc.setDirection(dir); int length = CountLine(p, calc); calc.MakeOffset(length); if (LineShouldChangeOwnership(length, calc, p)) { var lineChanges = ListChangesInLine(length, calc); playChanges.AddRange(lineChanges); } } if (playChanges.Any()) {//als er een lege plaats wordt aangeklikt, kom je hier zeker al terecht playChanges.Add(new Coord(x, y)); } return(playChanges); }
public bool CanPlayThere(Player p, int x, int y) { if (!IsValidPlay(p, x, y)) { return(false); } var calc = new OffsetCalculator(x, y); for (int dir = 0; dir < 9; dir++) { calc.setDirection(dir); int offset = CountLine(p, calc); if (offset > 1) { return(true); } } return(false); }