示例#1
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);
			
            if (this.Lifespan > 0)
                list.Add(1072517, this.m_Lifespan.ToString()); // Lifespan: ~1_val~ seconds
        }
示例#2
0
        public override void AddNameProperties(ObjectPropertyList list)
        {
            base.AddNameProperties(list);

            if (!String.IsNullOrEmpty(this.m_Subtext))
                list.Add(this.m_Subtext);
        }
示例#3
0
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( Core.ML && m_IsRewardItem )
				list.Add( 1076218 ); // 2nd Year Veteran Reward
		}
示例#4
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (this.m_Owner != null)
                list.Add(1076144, this.m_Owner.Name); // Property of ~1_OWNER~
        }
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (IsArcane)
                list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
        }
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( 1070881, m_Dipper ); // Hand Dipped by ~1_name~
			list.Add( 1070880  ); // Winter 2004
		}
示例#7
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            string displayval = string.Format("{0:0.0}", Math.Truncate(Value * 10) / 10);
            list.Add(1076759, "{0}\t{1} Skill Points", this.GetName(), displayval);
        }
示例#8
0
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );
			
			TrackInfo ti = TrackInfo.GetInfo( m_Music );
			list.Add( ti.Label );
		}
示例#9
0
		public override void AddNameProperties( ObjectPropertyList list )
		{
			base.AddNameProperties( list );

			if( m_IsShipwreckedItem )
				list.Add( 1041645 ); // recovered from a shipwreck
		}
示例#10
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (!CraftResources.IsStandard(this.m_Resource))
                list.Add(CraftResources.GetLocalizationNumber(this.m_Resource));
        }
示例#11
0
        public override void GetProperties( ObjectPropertyList list )
        {
            base.GetProperties(list);

            list.Add(1061639, Utility.FixHtml(GetName())); // Name: ~1_NAME~
            list.Add(1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name); // Owner: ~1_OWNER~

            if( m_Owner != null )
            {
                list.Add(m_Owner.Public ? 1061641 : 1061642); // This House is Open to the Public : This is a Private Home

                m_GettingProperties = true;
                DecayLevel level = m_Owner.DecayLevel;
                m_GettingProperties = false;

                if( level == DecayLevel.DemolitionPending )
                {
                    list.Add(1062497); // Demolition Pending
                }
                else if( level != DecayLevel.Ageless )
                {
                    if( level == DecayLevel.Collapsed )
                        level = DecayLevel.IDOC;

                    list.Add(1062028, String.Format("#{0}", 1043009 + (int)level)); // Condition: This structure is ...
                }
            }
        }
示例#12
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (this.m_UsesRemaining >= 0)
                list.Add(1060584, this.m_UsesRemaining.ToString()); // uses remaining: ~1_val~
        }
示例#13
0
		public override void AddNameProperty( ObjectPropertyList list )
		{
			if ( Amount > 1 )
				list.Add( 1050039, "{0}\t{1}", Amount, "Bunches of "+WinemakingResources.GetName( m_Variety )+" Grapes" ); // ~1_NUMBER~ ~2_ITEMNAME~
			else
				list.Add( "Bunch of "+WinemakingResources.GetName( m_Variety )+" Grapes" );
		}
		public override void GetProperties( ObjectPropertyList list )
		{
			if( IsEmpty )
			{
				base.GetProperties( list );
			}
		}
示例#15
0
		public override void AddNameProperty( ObjectPropertyList list )
		{
			if ( Amount > 1 )
				list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
			else
				list.Add( 1024216 ); // pile of hides
		}
示例#16
0
		public override void AddNameProperty( ObjectPropertyList list )
		{
			if ( Amount > 1 )
				list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
			else
				list.Add( 1024199 ); // cut leather
		}
示例#17
0
 public override void AddNameProperty(ObjectPropertyList list)
 {
     if (Vendor != null && Vendor.Map != null && Vendor.Map != Map.Internal)
         list.Add(1154559, String.Format("{0}\t{1}", Vendor.Name, Vendor.ShopName)); // Map to Vendor ~1_Name~: ~2_Shop~
     else
         base.AddNameProperties(list);
 }
示例#18
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_SpellNames.ContainsKey(this.SpellID))
                list.Add(1080166, m_SpellNames[this.SpellID]); // Use: ~1_spellName~
        }
示例#19
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Title != null)
                list.Add(1070881, m_Title);
        }
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( EraML && m_IsRewardItem )
				list.Add( 1113803 ); // 13th Year Veteran Reward
		}
示例#21
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (this.m_Command != DecorateCommand.None)
                list.Add(1018322 + (int)this.m_Command); // Turn/Up/Down
        }
示例#22
0
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_Title != null )
				list.Add( 1062841, m_Title ); // ~1_NAME~ the HolidaySnowman
		}
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);
			
            if (this.m_IsRewardItem)
                list.Add(1076217); // 1st Year Veteran Reward		
        }
示例#24
0
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );
			
			if ( Addon is StoneAnkh && ((StoneAnkh) Addon).IsRewardItem )
				list.Add( 1076221 ); // 5th Year Veteran Reward
		}
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_Bonus != 0 )
				list.Add( 1060451, "#1042354\t{0}", m_Bonus.ToString() ); // ~1_skillname~ +~2_val~
		}
示例#26
0
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( m_Exceptional && m_Crafter != null )
				list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
		}
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1074841); // Double click to transport out of the Prism of Light dungeon
            list.Add(1075269); // Destroyed when dropped
        }
示例#28
0
        public override void AddNameProperties(ObjectPropertyList list)
        {
            base.AddNameProperties(list);

            if (!CraftResources.IsStandard(Resource))
                list.Add(1060662, "{0}\t{1}", "Resource", CraftResources.GetName(Resource));
        }
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( 1074502 ); // It looks explosive.
			list.Add( 1075085 ); // Requirement: Mondain's Legacy
		}
示例#30
0
		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			int commonSongs = 0;
			int uncommonSongs = 0;
			int rareSongs = 0;

			for ( int i = 0; i < m_Tracks.Count; i++ )
			{
				DawnsMusicInfo info = GetInfo( m_Tracks[ i ] );

				switch ( info.Rarity )
				{
					case DawnsMusicRarity.Common: commonSongs++; break;
					case DawnsMusicRarity.Uncommon: uncommonSongs++; break;
					case DawnsMusicRarity.Rare: rareSongs++; break;
				}
			}

			if ( commonSongs > 0 )
				list.Add( 1075234, commonSongs.ToString() ); // ~1_NUMBER~ Common Tracks
			if ( uncommonSongs > 0 )
				list.Add( 1075235, uncommonSongs.ToString() ); // ~1_NUMBER~ Uncommon Tracks
			if ( rareSongs > 0 )
				list.Add( 1075236, rareSongs.ToString() ); // ~1_NUMBER~ Rare Tracks
		}
示例#31
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1060584, this.m_UsesRemaining.ToString()); // uses remaining: ~1_val~
        }
示例#32
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1070880); // Winter 2004
        }
示例#33
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1072269); // Quest Giver
        }
示例#34
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1156345); // Dinosaur Slayer
        }
示例#35
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1060658, "Level\t{0}", StaffLevel);   // ~1_val~: ~2_val~
        }
示例#36
0
 public override void AddNameProperties(ObjectPropertyList list)
 {
     base.AddNameProperties(list);
     list.Add(1070722, "Rub On Metal To Change It");
 }
示例#37
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (OwnerName != null)
            {
                list.Add(1153213, OwnerName);
            }

            #region Stygian Abyss
            if (IsImbued)
            {
                list.Add(1080418); // (Imbued)
            }
            if (m_GorgonLenseCharges > 0)
            {
                list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~
            }
            #endregion

            #region Mondain's Legacy
            if (m_Quality == ItemQuality.Exceptional)
            {
                list.Add(1063341); // exceptional
            }
            if (m_Crafter != null)
            {
                list.Add(1050043, m_Crafter.TitleName);                 // crafted by ~1_NAME~
            }
            #endregion

            #region Mondain's Legacy Sets
            if (IsSetItem)
            {
                list.Add(1080240, Pieces.ToString()); // Part of a Jewelry Set (~1_val~ pieces)

                if (SetID == SetItem.Bestial)
                {
                    list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~
                }
                if (BardMasteryBonus)
                {
                    list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.)
                }
                if (m_SetEquipped)
                {
                    list.Add(1080241); // Full Jewelry Set Present
                    SetHelper.GetSetProperties(list, this);
                }
            }
            #endregion

            m_NegativeAttributes.GetProperties(list, this);
            m_AosSkillBonuses.GetProperties(list);

            int prop;

            #region Stygian Abyss
            if (RequiredRace == Race.Elf)
            {
                list.Add(1075086); // Elves Only
            }
            else if (RequiredRace == Race.Gargoyle)
            {
                list.Add(1111709); // Gargoyles Only
            }
            #endregion

            if ((prop = ArtifactRarity) > 0)
            {
                list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
            }
            if (m_TalismanProtection != null && !m_TalismanProtection.IsEmpty && m_TalismanProtection.Amount > 0)
            {
                list.Add(1072387, "{0}\t{1}", m_TalismanProtection.Name != null ? m_TalismanProtection.Name.ToString() : "Unknown", m_TalismanProtection.Amount); // ~1_NAME~ Protection: +~2_val~%
            }
            if ((prop = m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }
            if ((prop = m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }
            if ((prop = m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }
            if ((prop = m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }
            if ((prop = m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }
            if ((prop = m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }
            if ((prop = m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }
            if ((prop = m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }
            if ((prop = m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }
            if ((prop = m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }
            if ((prop = m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }
            if ((prop = m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }
            if ((prop = m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }
            if ((prop = m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
            }
            if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
            }
            #region SA
            if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0)
            {
                list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0)
            {
                list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0)
            {
                list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0)
            {
                list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0)
            {
                list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0)
            {
                list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0)
            {
                list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0)
            {
                list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0)
            {
                list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0)
            {
                list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
            {
                list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
            {
                list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
            }
            #endregion

            base.AddResistanceProperties(list);

            Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list);

            if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
            {
                list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
            }
            EnchantedHotItem.AddProperties(this, list);

            if (IsSetItem && !m_SetEquipped)
            {
                list.Add(1072378); // <br>Only when full set is present:
                SetHelper.GetSetProperties(list, this);
            }

            if (m_ItemPower != ItemPower.None)
            {
                if (m_ItemPower <= ItemPower.LegendaryArtifact)
                {
                    list.Add(1151488 + ((int)m_ItemPower - 1));
                }
                else
                {
                    list.Add(1152281 + ((int)m_ItemPower - 9));
                }
            }
        }
示例#38
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1153648, m_Entries.Count.ToString()); // ~1_COUNT~ maps
        }
示例#39
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1060446, this.BaseAmount.ToString());               // energy resist ~1_val~%
        }
示例#40
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1072351); // Quest Item
        }
 public override void GetProperties(ObjectPropertyList list)
 {
     base.GetProperties(list);
     list.Add(1060741, m_Charges.ToString());
 }
示例#42
0
 public override void AddNameProperties(ObjectPropertyList list)
 {
     base.AddNameProperties(list);
     list.Add(1041645);             // recovered from a shipwreck
 }
        public override void AddNameProperty(ObjectPropertyList list)
        {
            if (m_PlantStatus >= PlantStatus.DecorativePlant)
            {
                PlantHueInfo  hueInfo  = PlantHueInfo.GetInfo(m_PlantHue);
                PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo(m_PlantType);

                int title = PlantTypeInfo.GetBonsaiTitle(m_PlantType);
                if (title == 0)                   // Not a bonsai
                {
                    title = hueInfo.Name;
                }

                list.Add(1070973, "#{0}\t#{1}", title, typeInfo.Name);                   // a decorative ~1_COLOR~ ~2_TYPE~ plant
            }
            else if (m_PlantStatus >= PlantStatus.FullGrownPlant)
            {
                PlantHueInfo  hueInfo  = PlantHueInfo.GetInfo(m_PlantHue);
                PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo(m_PlantType);

                int title = PlantTypeInfo.GetBonsaiTitle(m_PlantType);
                if (title == 0)                   // Not a bonsai
                {
                    title = hueInfo.Name;
                }

                string args = string.Format("#{0}\t#{1}\t#{2}", m_PlantSystem.GetLocalizedHealth(), title, typeInfo.Name);

                if (typeInfo.ContainsPlant)
                {
                    // a ~1_HEALTH~ [bright] ~2_COLOR~ ~3_NAME~
                    list.Add(hueInfo.IsBright() ? 1061891 : 1061889, args);
                }
                else
                {
                    // a ~1_HEALTH~ [bright] ~2_COLOR~ ~3_NAME~ plant
                    list.Add(hueInfo.IsBright() ? 1061892 : 1061890, args);
                }
            }
            else if (m_PlantStatus >= PlantStatus.Seed)
            {
                PlantHueInfo hueInfo = PlantHueInfo.GetInfo(m_PlantHue);

                int title = PlantTypeInfo.GetBonsaiTitle(m_PlantType);
                if (title == 0)                   // Not a bonsai
                {
                    title = hueInfo.Name;
                }

                string args = string.Format("#{0}\t#{1}\t#{2}", m_PlantSystem.GetLocalizedDirtStatus(), m_PlantSystem.GetLocalizedHealth(), title);

                if (m_ShowType)
                {
                    PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo(m_PlantType);
                    args += "\t#" + typeInfo.Name.ToString();

                    if (typeInfo.ContainsPlant && m_PlantStatus == PlantStatus.Plant)
                    {
                        // a bowl of ~1_val~ dirt with a ~2_val~ [bright] ~3_val~ ~4_val~
                        list.Add(hueInfo.IsBright() ? 1060832 : 1060831, args);
                    }
                    else
                    {
                        // a bowl of ~1_val~ dirt with a ~2_val~ [bright] ~3_val~ ~4_val~ ~5_val~
                        list.Add(hueInfo.IsBright() ? 1061887 : 1061888, args + "\t#" + GetLocalizedPlantStatus().ToString());
                    }
                }
                else
                {
                    // a bowl of ~1_val~ dirt with a ~2_val~ [bright] ~3_val~ ~4_val~
                    list.Add(hueInfo.IsBright() ? 1060832 : 1060831, args + "\t#" + GetLocalizedPlantStatus().ToString());
                }
            }
            else
            {
                list.Add(1060830, "#" + m_PlantSystem.GetLocalizedDirtStatus());                   // a bowl of ~1_val~ dirt
            }
        }
示例#44
0
 public override void AddNameProperty(ObjectPropertyList list)
 {
     list.Add(1054131, m_Charges.ToString() + (m_PetName.Length == 0 ? "\t " : "\t" + m_PetName)); // a crystal ball of pet summoning: [charges: ~1_charges~] : [linked pet: ~2_petName~]
 }
示例#45
0
 public override void GetProperties(ObjectPropertyList list)
 {
     base.AddNameProperties(list);
 }
示例#46
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1114057, Title.ToString()); // ~1_NOTHING~
        }
示例#47
0
 public override void AddNameProperties(ObjectPropertyList list)
 {
     base.AddNameProperties(list);
     list.Add(1070722, "Artifact");
 }
示例#48
0
        public override void AddWeightProperty(ObjectPropertyList list)
        {
            base.AddWeightProperty(list);

            EpiphanyHelper.AddProperties(this, list);
        }
示例#49
0
 public override void AddNameProperty(ObjectPropertyList list)
 {
     list.Add(1070936, m_SwordsName);               // Honorable Swords of ~1_name~
 }
示例#50
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1075129);               // Acquired by begging
        }
示例#51
0
 public override void AddNameProperty(ObjectPropertyList list)
 {
     list.Add(1061638); // A House Sign
 }
示例#52
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1073634);               // An aquarium decoration
        }
 public override void AddNameProperties(ObjectPropertyList list)
 {
     base.AddNameProperties(list);
     list.Add(1070722, "Requires Krystals to Fire");
 }
示例#54
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 public override void AddNameProperty(ObjectPropertyList list)
 {
     list.Add(1070935, m_UrnName);               // Ancient Urn of ~1_name~
 }
示例#55
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        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1071345, "{0} 15 Minutes", GetName());             // Skill: ~1_val~
        }
示例#56
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1159222); // *Redeemable for a pet*<br>*Requires High Seas Booster Pack*
        }
示例#57
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 public override void GetProperties(ObjectPropertyList list)
 {
     base.GetProperties(list);
     list.Add(1050045, " \tW +25% FireArea - A +4 HP - S +8% FireRes\t ");
 }
示例#58
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        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1062703); // Spectator Vision
        }
示例#59
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文件: Hal.cs 项目: Evad-lab/ServUOX
 public override void GetProperties(ObjectPropertyList list)
 {
     base.GetProperties(list);
     list.Add(1157038); // Artifacts of the Kotl City Trader
 }
示例#60
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            list.Add(1063449, m_Name);
        }