private void CallBack(bool isSuccess) { if (!isSuccess) { Debug.LogWarning("失败了卧槽" + m_SocketHandle.ToString()); return; } m_isConnect = true; m_Timer = Time.time; OP_PLAYER_CONNECT_GET proto = new OP_PLAYER_CONNECT_GET(); proto.passportId = m_Account.passportId; proto.token = m_Account.token; proto.latitude = LPSManager.Instance.Latitude; proto.longitude = LPSManager.Instance.Longitude; NetWorkSocket.Instance.Send(proto.encode(), OP_PLAYER_CONNECT_GET.CODE, m_SocketHandle); OP_ROOM_CREATE_GET proto2 = new OP_ROOM_CREATE_GET(); proto2.addSettingId(1001); proto2.addSettingId(1013); proto2.addSettingId(1018); proto2.clubId = 0; NetWorkSocket.Instance.Send(proto2.encode(), OP_ROOM_CREATE_GET.CODE, m_SocketHandle); }
/// <summary> /// 客户端发送握手消息 /// </summary> private void ClientSendHandShake() { OP_PLAYER_CONNECT_GET proto = new OP_PLAYER_CONNECT_GET(); proto.passportId = AccountProxy.Instance.CurrentAccountEntity.passportId; proto.token = AccountProxy.Instance.CurrentAccountEntity.token; proto.latitude = LPSManager.Instance.Latitude; proto.longitude = LPSManager.Instance.Longitude; m_SendHandShakeClientTime = TimeUtil.GetTimestampMS(); m_SocketClient.Send(proto.encode(), OP_PLAYER_CONNECT_GET.CODE); Debug.Log("客户端发送握手消息"); }