void Start() //zapamietuje ilosc nasionek zdobytych przed gra. { seed = GameObject.Find("Main Camera").GetComponent <CreateSeeds>(); saveNormal = PlayerPrefs.GetInt("noNormal"); saveAncient = PlayerPrefs.GetInt("noAncient"); nCon = gameObject.GetComponentInParent <NumbersControl>(); }
public MeasurementsControl() { this.WhenAnyValue(a => a.DisplayMemberPath).CombineLatest(this.WhenAnyValue(a => a.DisplayKeyPath)) .Subscribe(a => { var xx = new NumbersControl { DisplayMemberPath = a.First, DisplayKeyPath = a.Second }; this.Content = xx; }); }