/// <summary> /// Create a NormalMappedSurface. /// </summary> public NormalMappedSurface(XiGame game, NormalMappedModel actor, string effectFileName, int meshIndex, int partIndex) : base(game, actor, effectFileName, meshIndex, partIndex) { NormalMapFileName = "Xi/3D/waves"; }
/// <summary> /// Create a LightReceiverSurface. /// </summary> public LightReceiverSurface(XiGame game, NormalMappedModel actor, string effectFileName, int meshIndex, int partIndex) : base(game, actor, effectFileName, meshIndex, partIndex) { }